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#-------------------------------------------------------------------------- # ● 刷新 #-------------------------------------------------------------------------- def refresh self.contents.clear @item_max = $game_party.actors.size for i in 0...$game_party.actors.size actor = $game_party.actors actor_x = i * 160 + 4 draw_actor_name(actor, actor_x, 15) draw_actor_hp(actor, actor_x, 42, 120) draw_actor_sp(actor, actor_x, 69, 120) if @level_up_flags self.contents.font.color = normal_color self.contents.draw_text(actor_x, 96, 120, 32, "LEVEL UP!") else self.contents.font.color = normal_color draw_actor_state(actor, actor_x, 96) end end end
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