if item.is_a?(RPG::Armor)
unless self.item == nil
description_plus = ""
for i in 1 ... $data_system.elements.size
if item.guard_element_set.include?(i)
#if i <=17
description_plus += "[抗"+$data_system.elements+"]"
#else
# description_plus += "["+$data_system.elements+"]"
#end
end
end
for j in 1 ... $data_states.size
if item.guard_state_set.include?(j)
description_plus += "[抗"+$data_states[j].name+"]"
end
end
#if $game_system.cursed_armors.include?(item.id)
#description_plus += "[诅咒]"
#end
end
else
unless self.item == nil
description_plus = ""
for i in 1 ... $data_system.elements.size
if item.element_set.include?(i)
description_plus += "["+$data_system.elements+"]"
end
end
#if item.is_a?(RPG::Weapon) and $game_system.cursed_weapons.include?(item.id)
#description_plus += "[诅咒]"
#end
end
end
@help_window.set_text(self.item == nil ? "":self.item.description+description_plus)