呃........不知道为什么会写出歧义性这么大的题目,反正看例子吧:
在Scene_Title里:
case @command_window.index
when 0 # 新游戏
command_new_game
when 1 # 继续
command_continue
when 2 # 退出
command_shutdown
类中, 除了静态的, 都只是声明和定义
class T_T
@@B_B = 0 # protected static B_B
B_B = 1 # public static const B_B
def initialize
B_B()
end
def B_B
p "@_@"
end
def B_B2
p @@B_B
end
def self.B_B3 # protected static B_B3()
p "B_B"
end
B_B3()
end
d_d = T_T.new
d_d.B_B2
p T_T::B_B
class Q_Q < T_T
B_B3()
end
哈... 我楼上已经有答案了 - -b
以下引用华华于2008-2-8 13:10:11的发言:
class Gou
def self.jiao
p "wow~~"
end
jiao
end