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Lv1.梦旅人 幻想
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去下个66RPG整合系统就可以了
这个即是大富翁的Window_MenuStatus脚本
- #==============================================================================
- # ■ Window_MenuStatus
- #------------------------------------------------------------------------------
- # 显示菜单画面和同伴状态的窗口。
- #==============================================================================
- class Window_MenuStatus < Window_Selectable
- #--------------------------------------------------------------------------
- # ● 初始化目标
- #--------------------------------------------------------------------------
- def initialize
- super(0, 0, 480, 480)
- self.contents = Bitmap.new(width - 32, height - 32)
- refresh
- self.active = false
- self.index = -1
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- self.contents.clear
- @item_max = $game_party.actors.size
- for i in 0...$game_party.actors.size
- x = 108
- y = i * 116
- actor = $game_party.actors[i]
- testname = actor.battler_name+"_f.png"
- if $加密 == true
- bitmap=Bitmap.new("Graphics/battlers/#{testname}")
- src_rect = Rect.new(0, 0, 100, 100) #——可自己调整大小
- self.contents.blt(0, y, bitmap, src_rect)
- draw_actor_name(actor, x, y)
- draw_actor_class(actor, x + 200, y)
- draw_actor_level(actor, x, y + 32)
- draw_actor_state(actor, x + 90, y + 32)
- draw_actor_exp(actor, x, y + 64,180)
- draw_actor_hp(actor, x + 200, y + 32)
- draw_actor_sp(actor, x + 200, y + 64)
- else
- if FileTest.exist?("Graphics/battlers/#{testname}")
- bitmap=Bitmap.new("Graphics/battlers/#{testname}")
- src_rect = Rect.new(0, 0, 100, 100) #——可自己调整大小
- self.contents.blt(0, y, bitmap, src_rect)
- else
- draw_actor_graphic(actor, x - 60, y + 80)
- end
- draw_actor_name(actor, x, y)
- draw_actor_class(actor, x + 200, y)
- draw_actor_level(actor, x, y + 32)
- draw_actor_state(actor, x + 90, y + 32)
- draw_actor_exp(actor, x, y + 64,180)
- draw_actor_hp(actor, x + 200, y + 32)
- draw_actor_sp(actor, x + 200, y + 64)
- end
- end
- end
- #--------------------------------------------------------------------------
- # ● 刷新光标矩形
- #--------------------------------------------------------------------------
- def update_cursor_rect
- if @index < 0
- self.cursor_rect.empty
- else
- self.cursor_rect.set(0, @index * 116, self.width - 32, 96)
- end
- end
- end
复制代码
图片存放在Graphics/battlers文件夹···文件名是战斗图名字加上 _f.png |
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