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Lv1.梦旅人

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发表于 2008-5-26 00:40:07 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

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#==============================================================================
# ■ 得失物品、金钱、武器、防具、技能自动提示
#------------------------------------------------------------------------------
#  在对话后得到物品或技能,得失物品、金钱、武器、
#     防具、技能将自动提示。
#==============================================================================

#============================== 注意事项=======================================
#     在对话后得到物品或技能,请在对话后先用事件等待
#     1秒,否则对话框来不及消失。
#==============================================================================

#===================================作者=======================================
#     得失物品、金钱、武器、防具、自动提示 by 66rpg
#     技能自动提示 by 幻影RPG基地的会员:kwanhimshek2(呵呵~十二岁的程式设计者)
#==============================================================================

# 开关定义∶

$不显示技能视窗 = 40

$不显示金钱视窗 = 41

$不显示物品视窗 = 42

$不显示武器视窗 = 43

$不显示防具视窗 = 44

# 以上开关,当打开的时候,获得物品将不会提示,比如预设打开41号开关,获得金钱不再提示

# ────────────────────────────────────

class Interpreter
#--------------------------------------------------------------------------
# ● 增减金钱
#--------------------------------------------------------------------------
def command_125
value = operate_value(@parameters[0], @parameters[1], @parameters[2])
$game_party.gain_gold(value)
if $game_switches[$不显示金钱视窗]==false
carol3_66RPG = Window_Base.new((640-160)/2,128,180,100)
carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
if value >= 0
carol3_66RPG.contents.draw_text(0,0,240,32,"获得金钱∶")
#──声效,可以自己改
Audio.se_play("Audio/SE/"+"006-System06",80,100)
else
carol3_66RPG.contents.draw_text(0,0,240,32,"失去金钱∶")
#──声效,可以自己改
Audio.se_play("Audio/SE/"+"005-System05",80,100)
end
carol3_66RPG.contents.draw_text(0,32,240,32,value.abs.to_s)
carol3_66RPG.contents.draw_text(0,32,140,32, $data_system.words.gold,2)
carol3_66RPG.opacity = 160
for i in 0..30
Graphics.update
end
for i in 0..10
carol3_66RPG.opacity -= 30
carol3_66RPG.contents_opacity -= 30
Graphics.update
end
carol3_66RPG.dispose
end
return true
end
#--------------------------------------------------------------------------
# ● 增减物品
#--------------------------------------------------------------------------
def command_126
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
$game_party.gain_item(@parameters[0], value)
if $game_switches[$不显示物品视窗]==false
carol3_66RPG_item = $data_items[@parameters[0]]
carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
if value >= 0
carol3_66RPG.contents.draw_text(0,0,240,32,"获得物品∶")
#──声效,可以自己改
Audio.se_play("Audio/SE/"+"006-System06",80,100)
else
carol3_66RPG.contents.draw_text(0,0,240,32,"失去物品∶")
#──声效,可以自己改
Audio.se_play("Audio/SE/"+"005-System05",80,100)
end
carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
carol3_66RPG.opacity = 160
for i in 0..30
Graphics.update
end
for i in 0..10
carol3_66RPG.opacity -= 30
carol3_66RPG.contents_opacity -= 30
Graphics.update
end
carol3_66RPG.dispose
end
return true
end
#--------------------------------------------------------------------------
# ● 增减武器
#--------------------------------------------------------------------------
def command_127
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
$game_party.gain_weapon(@parameters[0], value)
if $game_switches[$不显示武器视窗]==false
carol3_66RPG_item = $data_weapons[@parameters[0]]
carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
if value >= 0
carol3_66RPG.contents.draw_text(0,0,240,32,"获得武器∶")
#──声效,可以自己改
Audio.se_play("Audio/SE/"+"006-System06",80,100)
else
carol3_66RPG.contents.draw_text(0,0,240,32,"失去武器∶")
#──声效,可以自己改
Audio.se_play("Audio/SE/"+"005-System05",80,100)
end
carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
carol3_66RPG.opacity = 160
for i in 0..30
Graphics.update
end
for i in 0..10
carol3_66RPG.opacity -= 30
carol3_66RPG.contents_opacity -= 30
Graphics.update
end
carol3_66RPG.dispose
end
return true
end
#--------------------------------------------------------------------------
# ● 增减防具
#--------------------------------------------------------------------------
def command_128
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
$game_party.gain_armor(@parameters[0], value)
if $game_switches[$不显示防具视窗]==false
carol3_66RPG_item = $data_armors[@parameters[0]]
carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
if value >= 0
carol3_66RPG.contents.draw_text(0,0,240,32,"获得防具∶")
#──声效,可以自己改
Audio.se_play("Audio/SE/"+"006-System06",80,100)
else
carol3_66RPG.contents.draw_text(0,0,240,32,"失去防具∶")
#──声效,可以自己改
Audio.se_play("Audio/SE/"+"005-System05",80,100)
end
carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
carol3_66RPG.opacity = 160
for i in 0..30
Graphics.update
end
for i in 0..10
carol3_66RPG.opacity -= 30
carol3_66RPG.contents_opacity -= 30
Graphics.update
end
carol3_66RPG.dispose
end
return true
end
#--------------------------------------------------------------------------
# ● 增减技能
#--------------------------------------------------------------------------
def command_318
   actor = $game_actors[@parameters[0]]
   if actor != nil
     if @parameters[1] == 0
       actor.learn_skill(@parameters[2])
     else
       actor.forget_skill(@parameters[2])
     end
   end
   
if $game_switches[$不显示技能视窗]==false
skill_item = $data_skills[@parameters[2]]
skill = Window_Base.new((640-300)/2,128,300,100)
skill.contents = Bitmap.new(skill.width - 32, skill.height - 32)
actor = $game_actors[@parameters[0]]
actor_bitmap = RPG::Cache.character(actor.character_name, actor.character_hue)
if @parameters[1] == 0
     skill.contents.blt(0, 0, actor_bitmap, Rect.new(0, 0, 24, 24), 255)
     skill.contents.draw_text(0 + 28,0,240,32,$game_actors[@parameters[0]].name + "获得了技能∶")
     #──声效,可以自己改
     Audio.se_play("Audio/SE/"+"007-System07",80,100)
   else
     skill.contents.blt(0, 0, actor_bitmap, Rect.new(0, 0, 24, 24), 255)
     skill.contents.draw_text(0 + 28,0,240,32,$game_actors[@parameters[0]].name + "遗忘了技能∶")
     #──声效,可以自己改
     Audio.se_play("Audio/SE/"+"008-System08",80,100)
     end
     skill_bitmap = RPG::Cache.icon(skill_item.icon_name)
     skill.contents.blt(0, 32, skill_bitmap, Rect.new(0, 0, 24, 24), 255)
     skill.contents.draw_text(0 + 28, 32, 212, 32, skill_item.name, 0)
     skill.opacity = 160
     for i in 0..30
     Graphics.update
     end
     for i in 0..10
     skill.opacity -= 30
     skill.contents_opacity -= 30
     Graphics.update
     end
     skill.dispose
end
return true
end
end




在上面的这个脚本中.我想在主角增加和减少技能时提示的框中不显示主角的头像或行走图,只显示名字,应该怎么做?
版务信息:本贴由楼主自主结贴~
'⒐束灵光'.制作中... 地图95% 怪物5% 脚本90% 事件进程10%

Lv1.梦旅人

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帖子
1740
2
发表于 2008-5-26 00:44:46 | 只看该作者
  1. #==============================================================================
  2. # ■ 得失物品、金钱、武器、防具、技能自动提示
  3. #------------------------------------------------------------------------------
  4. #  在对话后得到物品或技能,得失物品、金钱、武器、
  5. #     防具、技能将自动提示。
  6. #==============================================================================

  7. #============================== 注意事项=======================================
  8. #     在对话后得到物品或技能,请在对话后先用事件等待
  9. #     1秒,否则对话框来不及消失。
  10. #==============================================================================

  11. #===================================作者=======================================
  12. #     得失物品、金钱、武器、防具、自动提示 by 66rpg
  13. #     技能自动提示 by 幻影RPG基地的会员:kwanhimshek2(呵呵~十二岁的程式设计者)
  14. #==============================================================================

  15. # 开关定义∶

  16. $不显示技能视窗 = 40

  17. $不显示金钱视窗 = 41

  18. $不显示物品视窗 = 42

  19. $不显示武器视窗 = 43

  20. $不显示防具视窗 = 44

  21. # 以上开关,当打开的时候,获得物品将不会提示,比如预设打开41号开关,获得金钱不再提示

  22. # ────────────────────────────────────

  23. class Interpreter
  24. #--------------------------------------------------------------------------
  25. # ● 增减金钱
  26. #--------------------------------------------------------------------------
  27. def command_125
  28. value = operate_value(@parameters[0], @parameters[1], @parameters[2])
  29. $game_party.gain_gold(value)
  30. if $game_switches[$不显示金钱视窗]==false
  31. carol3_66RPG = Window_Base.new((640-160)/2,128,180,100)
  32. carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
  33. if value >= 0
  34. carol3_66RPG.contents.draw_text(0,0,240,32,"获得金钱∶")
  35. #──声效,可以自己改
  36. Audio.se_play("Audio/SE/"+"006-System06",80,100)
  37. else
  38. carol3_66RPG.contents.draw_text(0,0,240,32,"失去金钱∶")
  39. #──声效,可以自己改
  40. Audio.se_play("Audio/SE/"+"005-System05",80,100)
  41. end
  42. carol3_66RPG.contents.draw_text(0,32,240,32,value.abs.to_s)
  43. carol3_66RPG.contents.draw_text(0,32,140,32, $data_system.words.gold,2)
  44. carol3_66RPG.opacity = 160
  45. for i in 0..30
  46. Graphics.update
  47. end
  48. for i in 0..10
  49. carol3_66RPG.opacity -= 30
  50. carol3_66RPG.contents_opacity -= 30
  51. Graphics.update
  52. end
  53. carol3_66RPG.dispose
  54. end
  55. return true
  56. end
  57. #--------------------------------------------------------------------------
  58. # ● 增减物品
  59. #--------------------------------------------------------------------------
  60. def command_126
  61. value = operate_value(@parameters[1], @parameters[2], @parameters[3])
  62. $game_party.gain_item(@parameters[0], value)
  63. if $game_switches[$不显示物品视窗]==false
  64. carol3_66RPG_item = $data_items[@parameters[0]]
  65. carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
  66. carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
  67. if value >= 0
  68. carol3_66RPG.contents.draw_text(0,0,240,32,"获得物品∶")
  69. #──声效,可以自己改
  70. Audio.se_play("Audio/SE/"+"006-System06",80,100)
  71. else
  72. carol3_66RPG.contents.draw_text(0,0,240,32,"失去物品∶")
  73. #──声效,可以自己改
  74. Audio.se_play("Audio/SE/"+"005-System05",80,100)
  75. end
  76. carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
  77. carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
  78. carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
  79. carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
  80. carol3_66RPG.opacity = 160
  81. for i in 0..30
  82. Graphics.update
  83. end
  84. for i in 0..10
  85. carol3_66RPG.opacity -= 30
  86. carol3_66RPG.contents_opacity -= 30
  87. Graphics.update
  88. end
  89. carol3_66RPG.dispose
  90. end
  91. return true
  92. end
  93. #--------------------------------------------------------------------------
  94. # ● 增减武器
  95. #--------------------------------------------------------------------------
  96. def command_127
  97. value = operate_value(@parameters[1], @parameters[2], @parameters[3])
  98. $game_party.gain_weapon(@parameters[0], value)
  99. if $game_switches[$不显示武器视窗]==false
  100. carol3_66RPG_item = $data_weapons[@parameters[0]]
  101. carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
  102. carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
  103. if value >= 0
  104. carol3_66RPG.contents.draw_text(0,0,240,32,"获得武器∶")
  105. #──声效,可以自己改
  106. Audio.se_play("Audio/SE/"+"006-System06",80,100)
  107. else
  108. carol3_66RPG.contents.draw_text(0,0,240,32,"失去武器∶")
  109. #──声效,可以自己改
  110. Audio.se_play("Audio/SE/"+"005-System05",80,100)
  111. end
  112. carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
  113. carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
  114. carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
  115. carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
  116. carol3_66RPG.opacity = 160
  117. for i in 0..30
  118. Graphics.update
  119. end
  120. for i in 0..10
  121. carol3_66RPG.opacity -= 30
  122. carol3_66RPG.contents_opacity -= 30
  123. Graphics.update
  124. end
  125. carol3_66RPG.dispose
  126. end
  127. return true
  128. end
  129. #--------------------------------------------------------------------------
  130. # ● 增减防具
  131. #--------------------------------------------------------------------------
  132. def command_128
  133. value = operate_value(@parameters[1], @parameters[2], @parameters[3])
  134. $game_party.gain_armor(@parameters[0], value)
  135. if $game_switches[$不显示防具视窗]==false
  136. carol3_66RPG_item = $data_armors[@parameters[0]]
  137. carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
  138. carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
  139. if value >= 0
  140. carol3_66RPG.contents.draw_text(0,0,240,32,"获得防具∶")
  141. #──声效,可以自己改
  142. Audio.se_play("Audio/SE/"+"006-System06",80,100)
  143. else
  144. carol3_66RPG.contents.draw_text(0,0,240,32,"失去防具∶")
  145. #──声效,可以自己改
  146. Audio.se_play("Audio/SE/"+"005-System05",80,100)
  147. end
  148. carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
  149. carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
  150. carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
  151. carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
  152. carol3_66RPG.opacity = 160
  153. for i in 0..30
  154. Graphics.update
  155. end
  156. for i in 0..10
  157. carol3_66RPG.opacity -= 30
  158. carol3_66RPG.contents_opacity -= 30
  159. Graphics.update
  160. end
  161. carol3_66RPG.dispose
  162. end
  163. return true
  164. end
  165. #--------------------------------------------------------------------------
  166. # ● 增减技能
  167. #--------------------------------------------------------------------------
  168. def command_318
  169.   actor = $game_actors[@parameters[0]]
  170.   if actor != nil
  171.     if @parameters[1] == 0
  172.       actor.learn_skill(@parameters[2])
  173.     else
  174.       actor.forget_skill(@parameters[2])
  175.     end
  176.   end

  177. if $game_switches[$不显示技能视窗]==false
  178. skill_item = $data_skills[@parameters[2]]
  179. skill = Window_Base.new((640-300)/2,128,300,100)
  180. skill.contents = Bitmap.new(skill.width - 32, skill.height - 32)
  181. actor = $game_actors[@parameters[0]]
  182. #actor_bitmap = RPG::Cache.character(actor.character_name, actor.character_hue)
  183. if @parameters[1] == 0
  184.     s#kill.contents.blt(0, 0, actor_bitmap, Rect.new(0, 0, 24, 24), 255)
  185.     skill.contents.draw_text(0 + 28,0,240,32,$game_actors[@parameters[0]].name + "获得了技能∶")
  186.     #──声效,可以自己改
  187.     Audio.se_play("Audio/SE/"+"007-System07",80,100)
  188.   else
  189.     #skill.contents.blt(0, 0, actor_bitmap, Rect.new(0, 0, 24, 24), 255)
  190.     skill.contents.draw_text(0 + 28,0,240,32,$game_actors[@parameters[0]].name + "遗忘了技能∶")
  191.     #──声效,可以自己改
  192.     Audio.se_play("Audio/SE/"+"008-System08",80,100)
  193.     end
  194.     skill_bitmap = RPG::Cache.icon(skill_item.icon_name)
  195.     skill.contents.blt(0, 32, skill_bitmap, Rect.new(0, 0, 24, 24), 255)
  196.     skill.contents.draw_text(0 + 28, 32, 212, 32, skill_item.name, 0)
  197.     skill.opacity = 160
  198.     for i in 0..30
  199.     Graphics.update
  200.     end
  201.     for i in 0..10
  202.     skill.opacity -= 30
  203.     skill.contents_opacity -= 30
  204.     Graphics.update
  205.     end
  206.     skill.dispose
  207. end
  208. return true
  209. end
  210. end
复制代码


已修改
系统信息:本贴由楼主认可为正确答案,66RPG感谢您的热情解答~
好吧,果然换个签名就没人认识我了。我承认我被时间埋没了
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Lv1.梦旅人

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 楼主| 发表于 2008-5-26 00:47:44 | 只看该作者
出错了,196行
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 楼主| 发表于 2008-5-26 00:48:14 | 只看该作者
OK了~谢谢了
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