赞 | 1 |
VIP | 20 |
好人卡 | 8 |
积分 | 4 |
经验 | 6181 |
最后登录 | 2022-8-5 |
在线时间 | 271 小时 |
Lv2.观梦者 神隐的主犯
- 梦石
- 0
- 星屑
- 373
- 在线时间
- 271 小时
- 注册时间
- 2008-2-22
- 帖子
- 7691

|
66加强菜单的提取:
- #==============================================================================
- # ■ Window_MenuStatus
- #------------------------------------------------------------------------------
- # 显示菜单画面和同伴状态的窗口。
- #==============================================================================
- class Window_MenuStatus < Window_Selectable
- #--------------------------------------------------------------------------
- # ● 初始化目标
- #--------------------------------------------------------------------------
- def initialize
- super(0, 0, 480, 480)
- self.contents = Bitmap.new(width - 32, height - 32)
- refresh
- self.active = false
- self.index = -1
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- self.contents.clear
- @item_max = $game_party.actors.size
- for i in 0...$game_party.actors.size
- x = 108
- y = i * 116
- actor = $game_party.actors[i]
- testname = actor.battler_name+"_f.png"
- if $加密 == true
- bitmap=Bitmap.new("Graphics/battlers/#{testname}")
- src_rect = Rect.new(0, 0, 100, 100) #——可自己调整大小
- self.contents.blt(0, y, bitmap, src_rect)
- draw_actor_name(actor, x, y)
- draw_actor_class(actor, x + 200, y)
- draw_actor_level(actor, x, y + 32)
- draw_actor_state(actor, x + 90, y + 32)
- draw_actor_exp(actor, x, y + 64,180)
- draw_actor_hp(actor, x + 200, y + 32)
- draw_actor_sp(actor, x + 200, y + 64)
- else
- if FileTest.exist?("Graphics/battlers/#{testname}")
- bitmap=Bitmap.new("Graphics/battlers/#{testname}")
- src_rect = Rect.new(0, 0, 100, 100) #——可自己调整大小
- self.contents.blt(0, y, bitmap, src_rect)
- else
- draw_actor_graphic(actor, x - 60, y + 80)
- end
- draw_actor_name(actor, x, y)
- draw_actor_class(actor, x + 200, y)
- draw_actor_level(actor, x, y + 32)
- draw_actor_state(actor, x + 90, y + 32)
- draw_actor_exp(actor, x, y + 64,180)
- draw_actor_hp(actor, x + 200, y + 32)
- draw_actor_sp(actor, x + 200, y + 64)
- end
- end
- end
- #--------------------------------------------------------------------------
- # ● 刷新光标矩形
- #--------------------------------------------------------------------------
- def update_cursor_rect
- if @index < 0
- self.cursor_rect.empty
- else
- self.cursor_rect.set(0, @index * 116, self.width - 32, 96)
- end
- end
- end
复制代码
头像文件命名 : 角色名字_f.png 系统信息:本贴由楼主认可为正确答案,66RPG感谢您的热情解答~ |
|