if self.is_a?(Game_Actor)
$data_weapons[0] = RPG::Weapon.new
$data_weapons[0].element_set =[]
sw_boolean = false # 判断武器和技能关联
s = SW_SET & $data_skills[skill_id].element_set
if s.empty?
sw_boolean = true
else
for i in s
if $data_weapons[self.weapon_id].element_set.include?(i)
sw_boolean = true
break
end
end
end
$data_weapons[0] = nil
if sw_boolean == false
return false
end
end