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Lv2.观梦者 神隐的主犯
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脚本:
- #==============================================================================
- # ■ Scene_Menu
- #------------------------------------------------------------------------------
- # 处理菜单画面的类。
- #==============================================================================
- class Scene_Menu < Scene_Base
-
- def create_command_window
- s1 = Vocab::item
- s2 = Vocab::skill
- s3 = Vocab::equip
- s4 = Vocab::status
- s5 = "加点"
- s6 = Vocab::save
- s7 = Vocab::game_end
- @command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6, s7])
- @command_window.index = @menu_index
- if $game_party.members.size == 0 # 同伴人数为 0 的情况下
- @command_window.draw_item(0, false) # 物品无效化
- @command_window.draw_item(1, false) # 特技无效化
- @command_window.draw_item(2, false) # 装备无效化
- @command_window.draw_item(3, false) # 状态无效化
- end
- if $game_system.save_disabled # 禁止存档的情况下
- @command_window.draw_item(4, false) # 存档无效化
- end
- end
-
- def update_command_selection
- if Input.trigger?(Input::B)
- Sound.play_cancel
- $scene = Scene_Map.new
- elsif Input.trigger?(Input::C)
- if $game_party.members.size == 0 and @command_window.index < 4
- Sound.play_buzzer
- return
- elsif $game_system.save_disabled and @command_window.index == 4
- Sound.play_buzzer
- return
- end
- Sound.play_decision
- case @command_window.index
- when 0 # 物品
- $scene = Scene_Item.new
- when 1,2,3 # 特技、装备、状态
- start_actor_selection
- when 4
- $scene = Scene_Lvup.new
- when 5 # 存档
- $scene = Scene_File.new(true, false, false)
- when 6 # 游戏结束
- $scene = Scene_End.new
- end
- end
- end
- end
- class Scene_End < Scene_Base
- def return_scene
- $scene = Scene_Menu.new(6)
- end
- end
- class Scene_File < Scene_Base
- def return_scene
- if @from_title
- $scene = Scene_Title.new
- elsif @from_event
- $scene = Scene_Map.new
- else
- $scene = Scene_Menu.new(5)
- end
- end
- end
复制代码
插入到 Main 之前即可。 系统信息:本贴由楼主认可为正确答案,66RPG感谢您的热情解答~ |
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