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发表于 2008-7-17 00:55:52
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显示全部楼层
Scene_Battle
def start_skill_selection
@help_window = Window_Help.new
@help_window.x = 48
@help_window.y = 232
@skill_window = Window_Skill.new(48, 56, 544, 232-56, @active_battler)
@skill_window.help_window = @help_window
@actor_command_window.active = false
end
改成
def start_skill_selection
@skill = $data_skills[1]
if @active_battler.skill_can_use?(@skill)
Sound.play_decision
determine_skill
else
Sound.play_buzzer
end
@active_battler.action.set_skill(@skill.id)
if @skill.need_selection?
if @skill.for_opponent?
start_target_enemy_selection
else
start_target_actor_selection
end
else
@actor_command_window.active = true
next_actor
end
end
未经测试 |
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