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真·对话加强脚本的加强 1.12

2005-10-18 00:00| 发布者: 柳柳| 查看: 7430| 评论: 0|原作者: 66RPG

摘要:    作者 IKKI debug:叶子  版本与更新  2005年12月22日更新  相关网址    范例工程 不提供 脚本功能 请看IKKI的留言:我把增强型对话框脚本中的一个定时关闭
 

 作者

IKKI

debug:叶子

 版本与更新

 2005年12月22日更新

 相关网址

 

 范例工程

不提供



脚本功能

请看IKKI的留言:
我把增强型对话框脚本中的一个定时关闭对话框的功能加入到了真·对话框加强脚本里了,可以实现自定义时间关闭对话框的功能了。
原来的真·对话框加强脚本这个功能没有,如果设置一堆\|不累死了?
在此,我就做一个小小改进吧。

使用方法:\M[60]:等待60帧文字直接消失

 

做脚本先从修改脚本做起,我只修改自己觉得能用到的东西。 ————66编按:这句话说得太好了。

使用方法

详见“脚本内容”中的说明

相关截图

无截图 


 

 脚本内容

#==============================================================================
# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#==============================================================================


#——说明

#默认为一个字一个字的方式,如果需要一次全部显示,
#请在游戏中使用脚本:$game_system.typing = true
    
#默认对话字没有声音,如果需要声音,
#请在游戏中使用脚本:$game_system.soundname_on_speak = "这里输入文件名"
#我唯一一个见过“胡乱配音”的游戏是天使帝国2代,该游戏说话的时候每个字符随机发一个外星语音

# 其他在对话中可以使用的功能:
 
# \n[1]:显示1号角色的姓名

# \name[李逍遥]:显示一个“李逍遥”方框,表示说话人姓名

# \p[1]:对话框出现在1号事件的上方
# \p[0]:主人公上方出现对话框
#——————————————————使用\p功能后可以自动调整对话框大小

# \\:显示"\"这个符号

# \c[1-8]:更改颜色

# \g:显示金钱窗口

# \a[SE文件名]:对话的时候播放SE

# \s[1-19]:更改弹字的速度

# \.   :停顿一刹那(1、2帧)
# \|   :停顿片刻(20帧)

# \>   :文字不用打字方式
# \<   :文字使用打字方式

# \!   :等待玩家按回车再继续
# \~   :文字直接消失

# \I   :下一行从这个位置开始

# \o[123]:文字透明度改为123,模拟将死之人(汗)

# \h[12]:改用12号字

# \b[50]:空50象素

# \K[今天天气不错]:在出现“今天天气不错”这几个字的时候播放$game_system.soundname_on_speak设置的音效

# \L[001]:在左边显示图片“Graphics/battlers/66rpg_001_h.png”
# \R[001]:在右边显示图片“Graphics/battlers/66rpg_001_h.png”

# \Lk:清除左边的图像
# \Rk:清除右边的图像
# \M[60]:等待60帧文字直接消失

#脚本冲突可能:
#不用说了。因为改了分辨率所有原有窗口需要自己定义,基本上可以算是和所有脚本冲突。

#============================
class Game_System
 attr_accessor :typing
 attr_accessor :soundname_on_speak
 alias carol3_ini initialize
 def initialize
   carol3_ini
   @typing = true
   @soundname_on_speak = nil
 end
end
#=================================
#==============================================================================
# ■ Window_Message
#------------------------------------------------------------------------------
class Window_Message < Window_Selectable
 #--------------------------------------------------------------------------
 # ● 初始化状态
 #--------------------------------------------------------------------------
 def initialize
   super(80, 304, 480, 160)
   self.contents = Bitmap.new(width - 32, height - 32)
   self.visible = false
   self.z = 9998
   @fade_in = false
   @fade_out = false
   @contents_showing = false
   @cursor_width = 0
   @autoclosetime = -1
   self.active = false
   self.index = -1
   if $game_system.soundname_on_speak == nil then
     $game_system.soundname_on_speak = ""
   end
   @opacity_text_buf = Bitmap.new(32, 32)
 end
 #--------------------------------------------------------------------------
 # ● 释放
 #--------------------------------------------------------------------------
 def dispose
   terminate_message
   $game_temp.message_window_showing = false
   if @input_number_window != nil
     @input_number_window.dispose
   end
   super
 end
 #--------------------------------------------------------------------------
 # ● 处理信息结束
 #--------------------------------------------------------------------------
 def terminate_message
   self.active = false
   self.pause = false
   self.index = -1
   self.contents.clear
   # 清除显示中标志
   @contents_showing = false
   # 呼叫信息调用
   if $game_temp.message_proc != nil
     $game_temp.message_proc.call
   end
   # 清除文章、选择项、输入数值的相关变量
   $game_temp.message_text = nil
   $game_temp.message_proc = nil
   $game_temp.choice_start = 99
   $game_temp.choice_max = 0
   $game_temp.choice_cancel_type = 0
   $game_temp.choice_proc = nil
   $game_temp.num_input_start = 99
   $game_temp.num_input_variable_id = 0
   $game_temp.num_input_digits_max = 0
   # 开放金钱窗口
   if @gold_window != nil
     @gold_window.dispose
     @gold_window = nil
   end
   if @name_window_frame != nil
     @name_window_frame.dispose
     @name_window_frame = nil
   end
   if @name_window_text != nil
     @name_window_text.dispose
     @name_window_text = nil
   end
   if @right_picture != nil and @right_keep == true
     @right_picture.dispose
   end   
   if @left_picture != nil and @left_keep == true
     @left_picture.dispose
   end
 end
 def refresh
   # 初期化
   self.contents.clear
   self.contents.font.color = normal_color
   self.contents.font.size = Font.default_size
   @x = @y = @max_x = @max_y = @indent = @lines = 0
   @left_keep = @right_keep = false
   @face_indent = 0
   @opacity = 255
   @cursor_width = 0
   @autoclosetime = -1
   @write_speed = 0
   @write_wait = 0
   @mid_stop = false
   @face_file = nil
   @popchar = -2
   if $game_temp.choice_start == 0
     @x = 8
   end
   if $game_temp.message_text != nil
     @now_text = $game_temp.message_text
     #——头像设置
     if (/\\[Ff]\[(.+?)\]/.match(@now_text))!=nil then
       @face_file = $1 + ".png"
       @x = @face_indent = 128
       if FileTest.exist?("Graphics/Pictures/" + $1 + ".png")
         self.contents.blt(16, 16, RPG::Cache.picture(@face_file), Rect.new(0, 0, 96, 96))
       end
       @now_text.gsub!(/\\[Ff]\[(.*?)\]/) { "" }
     end
     #——左半身像设置
     if (/\\[Ll]\[(.+?)\]/.match(@now_text))!=nil then
       @face = "66rpg_" + $1 + "_h.png"
       if $加密 == true
         if @left_picture != nil
           @left_picture.dispose
         end
         @left_picture = Sprite.new
         @left_picture.bitmap = Bitmap.new("Graphics/battlers/#{@face}")
         @left_picture.y = 480-@left_picture.bitmap.height
         @left_picture.x = 0
         @left_picture.mirror = true
         @now_text.gsub!(/\\[Ll]\[(.*?)\]/) { "" }
       else         
         if FileTest.exist?("Graphics/battlers/#{@face}")
           if @left_picture != nil
             @left_picture.dispose
           end
           @left_picture = Sprite.new
           @left_picture.bitmap = Bitmap.new("Graphics/battlers/#{@face}")
           @left_picture.y = 480-@left_picture.bitmap.height
           @left_picture.x = 0
           @left_picture.mirror = true
           @now_text.gsub!(/\\[Ll]\[(.*?)\]/) { "" }
         end
       end       
     end
     #——右半身像设置
     if (/\\[Rr]\[(.+?)\]/.match(@now_text))!=nil then
       @face = "66rpg_" + $1 + "_h.png"
       if $加密 == true
         if @right_picture != nil
           @right_picture.dispose
         end
         @right_picture = Sprite.new
         @right_picture.bitmap = Bitmap.new("Graphics/battlers/#{@face}")
         @right_picture.y = 480-@right_picture.bitmap.height
         @right_picture.x = 640-@right_picture.bitmap.width
         @now_text.gsub!(/\\[Rr]\[(.*?)\]/) { "" }
       else
         if FileTest.exist?("Graphics/battlers/#{@face}")
           if @right_picture != nil
             @right_picture.dispose
           end
           @right_picture = Sprite.new
           @right_picture.bitmap = Bitmap.new("Graphics/battlers/#{@face}")
           @right_picture.y = 480-@right_picture.bitmap.height
           @right_picture.x = 640-@right_picture.bitmap.width
           @now_text.gsub!(/\\[Rr]\[(.*?)\]/) { "" }
         end
       end
     end
     if (/\\[Rr]k/.match(@now_text)) != nil
       @right_keep = true
       @now_text.sub!(/\\[Rr]k/) { "" }
     end
     if (/\\[Ll]k/.match(@now_text)) != nil
       @left_keep = true
       @now_text.sub!(/\\[Ll]k/) { "" }
     end
     # 显示人物姓名
     name_window_set = false
     if (/\\[Nn]ame\[(.+?)\]/.match(@now_text)) != nil
       name_window_set = true
       name_text = $1
       @now_text.sub!(/\\[Nn]ame\[(.*?)\]/) { "" }
     end
    
     # 文字位置的判定
     if (/\\[Pp]\[([-1,0-9]+)\]/.match(@now_text))!=nil then
       @popchar = $1.to_i
       if @popchar == -1
         @x = @indent = 48
         @y = 4
       end
       @now_text.gsub!(/\\[Pp]\[([-1,0-9]+)\]/) { "" }
     end
    
     # 开始
     begin
       last_text = @now_text.clone
       @now_text.gsub!(/\\[Vv]\[([IiWwAaSs]?)([0-9]+)\]/) { convart_value($1, $2.to_i) }
     end until @now_text == last_text
     @now_text.gsub!(/\\[Nn]\[([0-9]+)\]/) do
     $game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
   end
   @now_text.gsub!(/\\\\/) { "\000" }
   @now_text.gsub!(/\\[Cc]\[([0-9]+)\]/) { "\001[#{$1}]" }
   @now_text.gsub!(/\\[Gg]/) { "\002" }
   @now_text.gsub!(/\\[Ss]\[([0-9]+)\]/) { "\003[#{$1}]" }
   @now_text.gsub!(/\\[Aa]\[(.*?)\]/) { "\004[#{$1}]" }
   @now_text.gsub!(/\\[.]/) { "\005" }
   @now_text.gsub!(/\\[|]/) { "\006" }
   @now_text.gsub!(/\\[Mm]\[([0-9]+)\]/) { "\050[#{$1}]" }
  
   @now_text.gsub!(/\\[>]/) { "\016" }
   @now_text.gsub!(/\\[<]/) { "\017" }
   @now_text.gsub!(/\\[!]/) { "\020" }
   @now_text.gsub!(/\\[~]/) { "\021" }
  
   @now_text.gsub!(/\\[Ii]/) { "\023" }
   @now_text.gsub!(/\\[Oo]\[([0-9]+)\]/) { "\024[#{$1}]" }
   @now_text.gsub!(/\\[Hh]\[([0-9]+)\]/) { "\025[#{$1}]" }
   @now_text.gsub!(/\\[Bb]\[([0-9]+)\]/) { "\026[#{$1}]" }
   @now_text.gsub!(/\\[Kk]\[(.*?)\]/) { "\027[#{$1}]" }
   if @popchar >= 0
     @text_save = @now_text.clone
     @max_x = 0
     @max_y = 4
     for i in 0..3
       line = @now_text.split(/\n/)[3-i]
       @max_y -= 1 if line == nil and @max_y <= 4-i
       next if line == nil
       cx = contents.text_size(line).width
       @max_x = cx if cx > @max_x
     end
     self.width = @max_x + 48 + @face_indent
     self.height = (@max_y - 1) * 32 + 64
   else
     @max_x = self.width - 32 - @face_indent
   end
   reset_window
     if name_window_set
       off_x = 0
       off_y = -40
       space = 2
       x = self.x + off_x - space / 2
       y = self.y + off_y - space / 2
       w = self.contents.text_size(name_text).width + 26 + space
       h = 40 + space
       @name_window_frame = Window_Frame.new(x, y, w, h)
       @name_window_frame.z = self.z + 1
       x = self.x + off_x + 4
       y = self.y + off_y
       @name_window_text = Air_Text.new(x+4, y+6, name_text)
       @name_window_text.z = self.z + 2
     end
   end
   reset_window
   if $game_temp.choice_max > 0
     @item_max = $game_temp.choice_max
     self.active = true
     self.index = 0
   end
   if $game_temp.num_input_variable_id > 0
     digits_max = $game_temp.num_input_digits_max
     number = $game_variables[$game_temp.num_input_variable_id]
     @input_number_window = Window_InputNumber.new(digits_max)
     @input_number_window.number = number
     @input_number_window.x = self.x + 8
     @input_number_window.y = self.y + $game_temp.num_input_start * 32
   end
 end
 #--------------------------------------------------------------------------
 # ● 更新
 #--------------------------------------------------------------------------
 def update
   super
   if @autoclosetime == 0
     @autoclosetime = -1
     terminate_message
  end
   if @autoclosetime >= 1
     @autoclosetime -= 1
   end
   if @fade_in
     self.contents_opacity += 24
     if @input_number_window != nil
       @input_number_window.contents_opacity += 24
     end
     if self.contents_opacity == 255
       @fade_in = false
     end
     return
   end
   @now_text = nil if @now_text == ""
  
   if @now_text != nil and @mid_stop == false
     if @write_wait > 0
       @write_wait -= 1
       return
     end
     text_not_skip = $game_system.typing
     while true
       @max_x = @x if @max_x < @x
       @max_y = @y if @max_y < @y
       if (c = @now_text.slice!(/./m)) != nil
         if c == "\000"
           c = "\\"
         end
         if c == "\001"
           @now_text.sub!(/\[([0-9]+)\]/, "")
           color = $1.to_i
           if color >= 0 and color <= 7
             self.contents.font.color = text_color(color)
           end
           c = ""
         end
         if c == "\002"
           if @gold_window == nil and @popchar <= 0
             @gold_window = Window_Gold.new
             @gold_window.x = 560 - @gold_window.width
             if $game_temp.in_battle
               @gold_window.y = 192
             else
               @gold_window.y = self.y >= 128 ? 32 : 384
             end
             @gold_window.opacity = self.opacity
             @gold_window.back_opacity = self.back_opacity
           end
           c = ""
         end
         if c == "\003"
           @now_text.sub!(/\[([0-9]+)\]/, "")
           speed = $1.to_i
           if speed >= 0 and speed <= 19
             @write_speed = speed
           end
           c = ""
         end
         if c == "\004"
           @now_text.sub!(/\[(.*?)\]/, "")
           buftxt = $1.dup.to_s
           if buftxt.match(/\//) == nil and buftxt != "" then
             $game_system.soundname_on_speak = "Audio/SE/" + buftxt
           else
             $game_system.soundname_on_speak = buftxt.dup
           end
           c = ""
         elsif c == "\004"
           c = ""
         end
         if c == "\005"
           @write_wait += 5
           c = ""
         end
         if c == "\006"
           @write_wait += 20
           c = ""
         end
         if c == "\016"
           text_not_skip = false
           c = ""
         end
         if c == "\017"
           text_not_skip = true
           c = ""
         end
         if c == "\020"
           @mid_stop = true
           c = ""
         end
         if c == "\021"
           terminate_message
           return
         end
         if c == "\023"
           @indent = @x
           c = ""
         end
         if c == "\024"
           @now_text.sub!(/\[([0-9]+)\]/, "")
           @opacity = $1.to_i
           c = ""
         end
         if c == "\025"
           @now_text.sub!(/\[([0-9]+)\]/, "")
           self.contents.font.size = [[$1.to_i, 6].max, 32].min
           c = ""
         end
         if c == "\026"
           @now_text.sub!(/\[([0-9]+)\]/, "")
           @x += $1.to_i
           c = ""
         end
         if c == "\027"
           @now_text.sub!(/\[(.*?)\]/, "")
           @x += ruby_draw_text(self.contents, @x, @y * line_height + (line_height - self.contents.font.size), $1, @opacity)
           if $game_system.soundname_on_speak != ""
             Audio.se_play($game_system.soundname_on_speak)
           end
           c = ""
         end
         if c == "\030"
           @now_text.sub!(/\[(.*?)\]/, "")
           self.contents.blt(@x , @y * line_height + 8, RPG::Cache.icon($1), Rect.new(0, 0, 24, 24))
          if $game_system.soundname_on_speak != ""
             Audio.se_play($game_system.soundname_on_speak)
           end
           @x += 24
           c = ""
         end
         if c == "\050"

         @now_text.sub!(/\[([0-9]+)\]/, "")

         @autoclosetime = $1.to_i

         next

       end
         if c == "\n"
           if @lines >= $game_temp.choice_start
             @cursor_width = [@cursor_width, @max_x - @face_indent].max
           end
           @lines += 1
           @y += 1
           @x = 0 + @indent + @face_indent
           if @lines >= $game_temp.choice_start
             @x = 8 + @indent + @face_indent
           end
           c = ""
         end
         if c != ""
           # 文字描画
           @x += opacity_draw_text(self.contents, @x, @y * line_height + (line_height - self.contents.font.size), c, @opacity)
           if $game_system.soundname_on_speak != "" then
           Audio.se_play($game_system.soundname_on_speak)
           end
         end
         if Input.press?(Input::B)
           text_not_skip = false
         end
       else
         text_not_skip = true
         break
       end
       # 終了判定
       if text_not_ski


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