#============================================================================== # 本脚本来自www.66RPG.com,使用和转载请保留此信息 #============================================================================== # # 使用方法: # # ★、对角色显示伤害,如下3步: # # 1、设置伤害内容:$game_player.damage = 数值 # 注意:如果数值是负数,就变成补血的颜色了。 # # 2、设置是否会心一击:$game_player.critical = true/false # 如果不是会心一击,就不用这一步了 # # 3、释放伤害:$game_player.damage_pop = true # # # ★、对普通NPC和事件进行伤害,类似的3步: # # 1、设置伤害内容:$game_map.events[事件编号].damage = 数值 # # 2、设置是否会心一击:$game_map.events[事件编号].critical = true/false # # 3、释放伤害:$game_map.events[事件编号].damage_pop = true # # 注意,事件编号是事件的ID号,如果目标是“本事件”,那么在事件编号输入@event_id # #------------------------------------------------------------------------------ # 预祝有人能早日做出华丽的ARPG来,别忘了到网站发布哦~ #------------------------------------------------------------------------------ class Sprite_Character < RPG::Sprite alias carol3_66RPG_damage_pop_update update def update carol3_66RPG_damage_pop_update if @character.damage_pop damage(@character.damage, @character.critical) @character.damage = nil @character.critical = false @character.damage_pop = false end end end class Game_Character attr_accessor :damage_pop attr_accessor :damage attr_accessor :critical alias carol3_66RPG_damage_pop_initialize initialize def initialize @damage_pop = false @damage = 0 @critical = false carol3_66RPG_damage_pop_initialize end end #============================================================================== # 本脚本来自www.66RPG.com,使用和转载请保留此信息 #============================================================================== |