#============================================================================== # 本脚本来自www.66RPG.com,使用和转载请保留此信息 #==============================================================================
#============================================================================== # ■ Window_Base #============================================================================== class Window_Base < Window alias xrxs_mp7_initialize initialize def initialize(x, y, width, height) xrxs_mp7_initialize(x, y, width, height) if $scene.is_a?(Scene_Menu) or $scene.is_a?(Scene_Item) or $scene.is_a?(Scene_Skill) or $scene.is_a?(Scene_Equip) or $scene.is_a?(Scene_Status) or $scene.is_a?(Scene_Save) or $scene.is_a?(Scene_End) self.back_opacity = 160 #————这个数值可调,为透明程度 end end end module XRXS_MP7_Module def create_spriteset @spriteset = Spriteset_Map.new end def dispose_spriteset @spriteset.dispose end end class Scene_Menu include XRXS_MP7_Module alias xrxs_mp7_main main def main create_spriteset xrxs_mp7_main dispose_spriteset end end class Scene_Item include XRXS_MP7_Module alias xrxs_mp7_main main def main create_spriteset xrxs_mp7_main dispose_spriteset end end class Scene_Skill include XRXS_MP7_Module alias xrxs_mp7_main main def main create_spriteset xrxs_mp7_main dispose_spriteset end end class Scene_Equip include XRXS_MP7_Module alias xrxs_mp7_main main def main create_spriteset xrxs_mp7_main dispose_spriteset end end class Scene_Status include XRXS_MP7_Module alias xrxs_mp7_main main def main create_spriteset xrxs_mp7_main dispose_spriteset end end class Scene_Save include XRXS_MP7_Module alias xrxs_mp7_main main def main create_spriteset xrxs_mp7_main dispose_spriteset end end class Scene_End include XRXS_MP7_Module alias xrxs_mp7_main main def main create_spriteset xrxs_mp7_main dispose_spriteset end end #============================================================================== # 本脚本来自www.66RPG.com,使用和转载请保留此信息 #============================================================================== |