#============================================================================== # 本脚本来自www.66RPG.com,使用和转载请保留此信息 #============================================================================== #============================================================================== # ■ 图片标题菜单1.0 # Scene_Title #------------------------------------------------------------------------------ # 作者:chaochao # http://zhuchao.go1.icpcn.com #============================================================================== class Scene_Title def main if $BTEST battle_test return end $data_actors = load_data("Data/Actors.rxdata") $data_classes = load_data("Data/Classes.rxdata") $data_skills = load_data("Data/Skills.rxdata") $data_items = load_data("Data/Items.rxdata") $data_weapons = load_data("Data/Weapons.rxdata") $data_armors = load_data("Data/Armors.rxdata") $data_enemies = load_data("Data/Enemies.rxdata") $data_troops = load_data("Data/Troops.rxdata") $data_states = load_data("Data/States.rxdata") $data_animations = load_data("Data/Animations.rxdata") $data_tilesets = load_data("Data/Tilesets.rxdata") $data_common_events = load_data("Data/CommonEvents.rxdata") $data_system = load_data("Data/System.rxdata") $game_system = Game_System.new # 生成标题图形 @sprite = [Sprite.new] for i in 0..6 @sprite[i] = Sprite.new @sprite[i].opacity = 0 end @sprite[0].bitmap = RPG::Cache.title($data_system.title_name) @sprite[0].opacity = 0 #开始游戏的图片 @sprite[1].bitmap = Bitmap.new("Graphics/Pictures/start-1.png") @sprite[2].bitmap = Bitmap.new("Graphics/Pictures/start-2.png") #继续游戏的图片 @sprite[3].bitmap = Bitmap.new("Graphics/Pictures/continue-1.png") @sprite[4].bitmap = Bitmap.new("Graphics/Pictures/continue-2.png") #结束游戏的图片 @sprite[5].bitmap = Bitmap.new("Graphics/Pictures/exit-1.png") @sprite[6].bitmap = Bitmap.new("Graphics/Pictures/exit-2.png") #图片位置 for i in 1..6 x=110 y=(i+1)/2*35+240 @sprite[i].x =x @sprite[i].y =y end @continue_enabled = false for i in 0..3 if FileTest.exist?("Save#{i+1}.rxdata") @continue_enabled = true end end if @continue_enabled @command_index = 1 else @command_index = 0 @sprite[3].tone = Tone.new(0, 0, 0, 255) @sprite[4].tone = Tone.new(0, 0, 0, 255) end $game_system.bgm_play($data_system.title_bgm) Audio.me_stop Audio.bgs_stop Graphics.transition loop do Graphics.update #淡出背景圖形 if @sprite[0].opacity <= 255 @sprite[0].opacity += 15 end Input.update update if $scene != self break end end Graphics.freeze # 釋放圖形 for i in 0..6 @sprite[i].bitmap.dispose @sprite[i].dispose end end def update chaochaocommandchaochao if Input.trigger?(Input::C) case @command_index when 0 command_new_game when 1 command_continue when 2 command_shutdown end end end def chaochaocommandchaochao if Input.trigger?(Input::UP) @command_index -= 1 if @command_index < 0 @command_index = 2 end $game_system.se_play($data_system.cursor_se) end if Input.trigger?(Input::DOWN) @command_index += 1 if @command_index > 2 @command_index = 0 end $game_system.se_play($data_system.cursor_se) end case @command_index when 0 if @sprite[1].opacity >= 0 @sprite[1].opacity -= 30 end if @sprite[2].opacity <= 240 @sprite[2].opacity += 30 end if @sprite[3].opacity <= 210 @sprite[3].opacity += 30 end if @sprite[4].opacity >= 0 @sprite[4].opacity -= 30 end if @sprite[5].opacity <= 210 @sprite[5].opacity += 30 end if @sprite[6].opacity >= 0 @sprite[6].opacity -= 30 end when 1 if @sprite[1].opacity <= 210 @sprite[1].opacity += 30 end if @sprite[2].opacity >= 0 @sprite[2].opacity -= 30 end if @sprite[3].opacity >= 0 @sprite[3].opacity -= 30 end if @sprite[4].opacity <= 240 @sprite[4].opacity += 30 end if @sprite[5].opacity <= 210 @sprite[5].opacity += 30 end if @sprite[6].opacity >= 0 @sprite[6].opacity -= 30 end when 2 if @sprite[1].opacity <= 210 @sprite[1].opacity += 30 end if @sprite[2].opacity >= 0 @sprite[2].opacity -= 30 end if @sprite[3].opacity <= 210 @sprite[3].opacity += 30 end if @sprite[4].opacity >= 0 @sprite[4].opacity -= 30 end if @sprite[5].opacity >= 0 @sprite[5].opacity -= 30 end if @sprite[6].opacity <= 240 @sprite[6].opacity += 30 end end end end #============================================================================== # 本脚本来自www.66RPG.com,使用和转载请保留此信息 #============================================================================== |