#========================================================================== # 本脚本来自www.66rpg.com,用于任何游戏请保留此信息。别以为加密就可以del哦 #========================================================================== XY_SWITCH = 25 # 当25号开关打开,本脚本才开始工作。 #============================================================================== # ■ Window_XY #------------------------------------------------------------------------------ # 显示坐标的窗口。 #============================================================================== class Window_xy < Window_Base#注意前面那个window_xy是文件名 #-------------------------------------------------------------------------- # ● 初始化窗口 #-------------------------------------------------------------------------- def initialize super(0, 0, 160, 96)#最后面那个数字是宽要显示多个需要改大,前面一个是长~ self.contents = Bitmap.new(width - 32, height - 32) self.back_opacity = 255 # 这个是背景透明 self.opacity = 255 # 这个是边框和背景都透明 self.contents_opacity = 255 # 这个是内容透明 self.visible = false refresh @x = $game_player.x @y = $game_player.y @id = $game_map.map_id end #-------------------------------------------------------------------------- # ● 刷新 #-------------------------------------------------------------------------- def refresh if $game_switches[XY_SWITCH] #确定开关是否打开,可以自己改变开关 @x = $game_player.x #获取角色X坐标 @y = $game_player.y #获取角色Y坐标 @id = $game_map.map_id #获取地图编号 self.contents.clear #清除以前的东西 $mapnames = load_data("Data/MapInfos.rxdata") #读取地图名文件 map_name = $mapnames[@id].name #获得地图名 self.contents.font.color = normal_color#颜色,这里是白色~ self.contents.draw_text(0, 0, 116, 32, map_name,2) self.contents.font.color = system_color#颜色,暗蓝色 self.contents.draw_text(0, 32, 120, 32, "X:")#显示X这个字的位置,引号里面的内容随便改,比如"X坐标地址" self.contents.font.color = normal_color#颜色,这里是白色~ self.contents.draw_text(0, 32, 52, 32, @x.to_s,2) self.contents.font.color = system_color#上面那个是X坐标的变量,可以自己更改变量名~ self.contents.draw_text(64, 32, 128, 32, "Y:")#显示Y这个字~ self.contents.font.color = normal_color self.contents.draw_text(0, 32, 116, 32, @y.to_s,2) end end #-------------------------------------------------------------------------- # ● 判断文字刷新。节约内存用 #-------------------------------------------------------------------------- def judge return true if @x != $game_player.x return true if @y != $game_player.y return true if @id != $game_map.map_id return false end end ########################################################################### # 下面的东西不需要掌握~ # ########################################################################### class Scene_Map alias xy_66rpg_main main def main @xy_window = Window_xy.new @xy_window.x = 640 - 160 @xy_window.y = 480 - 96 @xy_window.opacity = 0 xy_66rpg_main @xy_window.dispose end #-------------------------------------------------------------------------- # ● 刷新画面 #-------------------------------------------------------------------------- alias xy_66rpg_update update def update xy_66rpg_update if $game_switches[XY_SWITCH] @xy_window.visible = true @xy_window.refresh if @xy_window.judge else @xy_window.visible = false end end end #========================================================================== # 本脚本来自www.66rpg.com,用于任何游戏请保留此信息。别以为加密就可以del哦 #========================================================================== |