#------------------------------------------------------------ # 脚本来自www.66rpg.com,作者柳柳,转载和使用请保留此信息 #------------------------------------------------------------ class Game_Actor < Game_Battler C3_W_SKILL = [] C3_A1_SKILL = [] C3_A2_SKILL = [] C3_A3_SKILL = [] C3_A4_SKILL = [] C3_W_SKILL.push [1,0,"剑_"] #武器编号,武器附带技能编号,战斗图前缀 C3_W_SKILL.push [2,7,"剑_"] C3_W_SKILL.push [3,7,"剑_"] C3_W_SKILL.push [3,8,"剑_"] C3_W_SKILL.push [3,9,"剑_"] C3_W_SKILL.push [6,14,"枪_"] C3_W_SKILL.push [7,15,"枪_"] C3_W_SKILL.push [5,0,"枪_"] C3_W_SKILL.push [9,0,"斧头_"] C3_W_SKILL.push [10,0,"大剑_"] #战斗图前缀后面会自动跟上角色的数据库编号。 #比如你使用上面的设定,你的1、2、3、4号角色可以用1号武器(铜剑) #则你的battlers/下面应改有"剑_1.png","剑_2.png","剑_3.png","剑_4.png" #一个武器可以重复设置多种技能,防具也是。 C3_A1_SKILL.push [1,15] #盾编号,附带技能编号 C3_A2_SKILL.push [6,15] #头盔编号,附带技能编号 C3_A3_SKILL.push [14,15] #甲编号,附带技能编号 C3_A4_SKILL.push [25,15] #装饰品编号,附带技能编号 #-------------------------------------------------------------------------- # ● 变更装备 # equip_type : 装备类型 # id : 武器 or 防具 ID (0 为解除装备) #-------------------------------------------------------------------------- def equip(equip_type, id) case equip_type when 0 # 武器 if id == 0 or $game_party.weapon_number(id) > 0 old_weapon_id = @weapon_id weapon_i = 0 for weapon_i in C3_W_SKILL if weapon_i[0] == old_weapon_id if weapon_i[1] != 0 forget_skill(weapon_i[1]) end end end for weapon_i in C3_W_SKILL if weapon_i[0] == id if weapon_i[1] != 0 learn_skill(weapon_i[1]) end if weapon_i[2] != "" @battler_name = weapon_i[2]+@actor_id.to_s else @battler_name = $data_actors[@actor_id].battler_name end end end $game_party.gain_weapon(@weapon_id, 1) @weapon_id = id $game_party.lose_weapon(id, 1) end when 1 # 盾 if id == 0 or $game_party.armor_number(id) > 0 old_am_id = @armor1_id am_i = 0 for am_i in C3_A1_SKILL if am_i[0] == old_am_id if am_i[1] != 0 forget_skill(am_i[1]) end end end for am_i in C3_A1_SKILL if am_i[0] == id if am_i[1] != 0 learn_skill(am_i[1]) end end end update_auto_state($data_armors[@armor1_id], $data_armors[id]) $game_party.gain_armor(@armor1_id, 1) @armor1_id = id $game_party.lose_armor(id, 1) end when 2 # 头 if id == 0 or $game_party.armor_number(id) > 0 old_am_id = @armor2_id am_i = 0 for am_i in C3_A2_SKILL if am_i[0] == old_am_id if am_i[1] != 0 forget_skill(am_i[1]) end end end for am_i in C3_A2_SKILL if am_i[0] == id if am_i[1] != 0 learn_skill(am_i[1]) end end end update_auto_state($data_armors[@armor2_id], $data_armors[id]) $game_party.gain_armor(@armor2_id, 1) @armor2_id = id $game_party.lose_armor(id, 1) end when 3 # 身体 if id == 0 or $game_party.armor_number(id) > 0 old_am_id = @armor3_id am_i = 0 for am_i in C3_A3_SKILL if am_i[0] == old_am_id if am_i[1] != 0 forget_skill(am_i[1]) end end end for am_i in C3_A3_SKILL if am_i[0] == id if am_i[1] != 0 learn_skill(am_i[1]) end end end update_auto_state($data_armors[@armor3_id], $data_armors[id]) $game_party.gain_armor(@armor3_id, 1) @armor3_id = id $game_party.lose_armor(id, 1) end when 4 # 装饰品 if id == 0 or $game_party.armor_number(id) > 0 old_am_id = @armor4_id am_i = 0 for am_i in C3_A4_SKILL if am_i[0] == old_am_id if am_i[1] != 0 forget_skill(am_i[1]) end end end for am_i in C3_A4_SKILL if am_i[0] == id if am_i[1] != 0 learn_skill(am_i[1]) end end end update_auto_state($data_armors[@armor4_id], $data_armors[id]) $game_party.gain_armor(@armor4_id, 1) @armor4_id = id $game_party.lose_armor(id, 1) end end end end #------------------------------------------------------------ # 脚本来自www.66rpg.com,作者柳柳,转载和使用请保留此信息 #------------------------------------------------------------
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