游戏自动存档~ 当然不过遇到rp的比如断电那些情况就`````
N久米发过脚本~ 无聊无聊抢别人的脚本改改发个好了~ 邪恶啊 - -bbbbbbb
好了~ 不扯鸟 脚本如下~ :
module Kernel
alias origin_exit exit unless method_defined? :exit def exit(*args) case $scene when Scene_Map AutoSave.common_save unless $game_system.map_interpreter.running? when Scene_Battle AutoSave.common_save unless $game_system.battle_interpreter.running? else if $scene.type != NilClass and $scene.type != Scene_Title AutoSave.common_save end end origin_exit(*args) end
end
module AutoSave
if @scene_proc.nil? @last_scene = nil.class @scene_proc = proc do |value| if value.nil? or value.is_a?(Scene_Title) if @last_scene != NilClass and @last_scene != Scene_Title AutoSave.common_save end end @last_scene = value.type end trace_var(:$scene,@scene_proc) end module_function def common_save filename = "Save#{$game_temp.last_file_index + 1}.rxdata" file = File.open(filename, "wb") write_save_data(file) file.close end def write_save_data(file) characters = [] for i in 0...$game_party.actors.size actor = $game_party.actors[i] characters.push([actor.character_name, actor.character_hue]) end Marshal.dump(characters, file) Marshal.dump(Graphics.frame_count, file) $game_system.save_count += 1 $game_system.magic_number = $data_system.magic_number Marshal.dump($game_system, file) Marshal.dump($game_switches, file) Marshal.dump($game_variables, file) Marshal.dump($game_self_switches, file) Marshal.dump($game_screen, file) Marshal.dump($game_actors, file) Marshal.dump($game_party, file) Marshal.dump($game_troop, file) Marshal.dump($game_map, file) Marshal.dump($game_player, file) end end | |