if add == "RANDOM"
self.contents.draw_text(140,12,22,32,"→")
self.contents.draw_text(140,47,22,32,"→")
self.contents.draw_text(140,82,22,32,"→")
self.contents.draw_text(140,117,22,32,"→")
self.contents.draw_text(140,152,22,32,"→")
self.contents.draw_text(140,187,22,32,"→")
self.contents.draw_text(140,222,22,32,"→")
self.contents.draw_text(181,12,44,32,"??",1)
self.contents.draw_text(181,47,44,32,"??".to_s,1)
self.contents.draw_text(181,82,44,32,"??",1)
self.contents.draw_text(181,117,44,32,"??",1)
self.contents.draw_text(181,152,44,32,"??",1)
self.contents.draw_text(181,187,44,32,"??",1)
self.contents.draw_text(181,222,44,32,"??",1)
end
end
end
#==============================================================================
# ■ Window_SomHelp
#------------------------------------------------------------------------------
# 新的帮助窗口。
#==============================================================================
class Window_SomHelp < Window_Base
#--------------------------------------------------------------------------
# ● 初始化对像
#--------------------------------------------------------------------------
def initialize
super(20, 30, 590, 64)
self.contents = Bitmap.new(width - 32, height - 32)
self.back_opacity = 160
end
#--------------------------------------------------------------------------
# ● 设置文本
# text : 窗口显示的字符串
# align : 对齐方式 (0..左对齐、1..中间对齐、2..右对齐)
#--------------------------------------------------------------------------
def set_text(text)
# 如果文本与上次的不同
if text != @text
# 再描绘文本
self.contents.clear
self.contents.font.color = normal_color
self.contents.draw_text(4, 0, self.width - 40, 32,text)
@text = text
end
self.visible = true
end
end
#==============================================================================
# ■ Game_Actor
#------------------------------------------------------------------------------
# 处理角色的类。本类在 Game_Actors 类 ($game_actors)
# 的内部使用、Game_Party 类请参考 ($game_party) 。
#==============================================================================