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标题: 怎么在scene_battle4 检索已经死掉的敌人的技能 [打印本页]
作者: zxs060929 时间: 2012-5-26 10:23
标题: 怎么在scene_battle4 检索已经死掉的敌人的技能
本帖最后由 hcm 于 2012-5-26 17:11 编辑
一段仿梦幻西游 鬼魂术(死了以后5回合复活)的技能 角色能用 但是敌人没用
把actor改为enemy,把skills 改为 actions.skill_id 来判定有没有鬼魂术的属性 后 敌人并不会复活,看了队伍事件那里发现好像,战斗不能的判断优先于事件的判断
请教脚本高手指教
附上角色的鬼魂术判断脚本- @dead_turn = [] if @dead_turn == nil
- for actor in $game_party.actors
- if actor.dead? and @dead_turn[actor.id] != 5 and (actor.skill_learn?(8) or actor.skill_learn?(54))
- @dead_turn[actor.id] = 0 if @dead_turn[actor.id] == nil
- @dead_turn[actor.id] += 1
- end
-
- end
- # 回合数计数
- $game_temp.battle_turn += 1
-
- for actor in $game_party.actors
- if actor.dead? and actor.skill_learn?(54) and @dead_turn[actor.id] == 5
- actor.recover_all
- @dead_turn[actor.id] = 0
- end
- end
- for actor in $game_party.actors
- if actor.dead? and actor.skill_learn?(8) and @dead_turn[actor.id] == 5
- actor.recover_half
- @dead_turn[actor.id] = 0
- end
- end
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