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标题: 怎样在事件中调用这个脚本 [打印本页]

作者: q6625765    时间: 2014-2-27 09:08
标题: 怎样在事件中调用这个脚本

各位大神们帮看一下我要怎样在事件中才能调用这里面的脚本,先谢过了


def update
    $game_system.update
    @spriteset.update
    @loop_logo_animation.update
    @loop_bq_animation.update
      unless $game_system.menu_disabled
      mouse_x, mouse_y = Mouse.get_mouse_pos
      if mouse_x> 160 and mouse_x< 197 and mouse_y> 130 and mouse_y< 213
        @feixing.refresh_xiliang
      elsif mouse_x> 204 and mouse_x< 230 and mouse_y> 153 and mouse_y< 178
        @feixing.refresh_xiliang
      elsif mouse_x> 190 and mouse_x< 262 and mouse_y> 218 and mouse_y< 282
        @feixing.refresh_baoxiang
      elsif mouse_x> 254 and mouse_x< 316 and mouse_y> 286 and mouse_y< 348
        @feixing.refresh_zhuzi
      elsif mouse_x> 390 and mouse_x< 469 and mouse_y> 243 and mouse_y< 291
        @feixing.refresh_jianye      
      elsif mouse_x> 381 and mouse_x< 509 and mouse_y> 148 and mouse_y< 207
        @feixing.refresh_changan      
      elsif mouse_x> 537 and mouse_x< 620 and mouse_y> 280 and mouse_y< 349
        @feixing.refresh_aolai
      elsif mouse_x> 216 and mouse_x< 270 and mouse_y> 80 and mouse_y< 126
        @feixing.refresh_changshou
      else
        @feixing.refresh_moren
      end
      if Mouse.trigger?(Mouse::LEFT)
         if mouse_x> 161 and mouse_x< 196 and mouse_y> 131 and mouse_y< 212
         common_event_id = 58
         common_event = $data_common_events[common_event_id]
         $game_system.map_interpreter.setup(common_event.list, 0)
         $scene = Scene_Map.new
         elsif mouse_x> 205 and mouse_x< 229 and mouse_y> 154 and mouse_y< 177
         common_event_id = 58
         common_event = $data_common_events[common_event_id]
         $game_system.map_interpreter.setup(common_event.list, 0)
         $scene = Scene_Map.new
         elsif mouse_x> 191 and mouse_x< 261 and mouse_y> 219 and mouse_y< 281
         common_event_id = 59
         common_event = $data_common_events[common_event_id]
         $game_system.map_interpreter.setup(common_event.list, 0)
         $scene = Scene_Map.new
         elsif mouse_x> 255 and mouse_x< 315 and mouse_y> 287 and mouse_y< 347
         common_event_id = 60
         common_event = $data_common_events[common_event_id]
         $game_system.map_interpreter.setup(common_event.list, 0)
         $scene = Scene_Map.new
         elsif mouse_x> 391 and mouse_x< 468 and mouse_y> 244 and mouse_y< 290
         common_event_id = 61
         common_event = $data_common_events[common_event_id]
         $game_system.map_interpreter.setup(common_event.list, 0)
         $scene = Scene_Map.new
         elsif mouse_x> 382 and mouse_x< 508 and mouse_y> 149 and mouse_y< 206
         common_event_id = 62
         common_event = $data_common_events[common_event_id]
         $game_system.map_interpreter.setup(common_event.list, 0)
         $scene = Scene_Map.new
         elsif mouse_x> 538 and mouse_x< 619 and mouse_y> 281 and mouse_y< 348
         common_event_id = 63
         common_event = $data_common_events[common_event_id]
         $game_system.map_interpreter.setup(common_event.list, 0)
         $scene = Scene_Map.new
         elsif mouse_x> 217 and mouse_x< 269 and mouse_y> 81 and mouse_y< 125
         common_event_id = 64
         common_event = $data_common_events[common_event_id]
         $game_system.map_interpreter.setup(common_event.list, 0)
         $scene = Scene_Map.new
       end
作者: 冰水金刚    时间: 2014-3-1 17:28
可以把这段脚本放在脚本编辑器的最上面,新定义一个方法运行这段脚本(该方法不要放在类定义里),然后在事件的脚本里输入该方法的名称即可运行
作者: q6625765    时间: 2014-3-1 17:55
冰水金刚 发表于 2014-3-1 17:28
可以把这段脚本放在脚本编辑器的最上面,新定义一个方法运行这段脚本(该方法不要放在类定义里),然后在事 ...

{:2_277:}我还是不懂,整个脚本调用我就会,要是想实现鼠标点击坐标移动到点击的坐标就不懂了,{:2_277:}
整个脚本调用的话点击飞行画面会出现一个NPC头像而不是移动到点击的地方{:2_264:}
作者: q6625765    时间: 2014-3-1 18:44
q6625765 发表于 2014-3-1 17:55
我还是不懂,整个脚本调用我就会,要是想实现鼠标点击坐标移动到点击的坐标就不懂了, ...

{:2_276:}不是吧




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