#==============================================================================
# ■ Sprite_Timer
#------------------------------------------------------------------------------
# 显示计时器用的活动块。监视 $game_system 、活动块状态
# 自动变化。
#==============================================================================
class Sprite_Timer < Sprite
#--------------------------------------------------------------------------
# ● 初始化对像
#--------------------------------------------------------------------------
def initialize
super
if $game_switches[38] == true
self.bitmap = Bitmap.new(1, 1)
else
self.bitmap = Bitmap.new(176, 48)
end
self.bitmap.font.name = "Arial"
self.bitmap.font.size = 24 #
# self.x = 640 - self.bitmap.width
# self.y = 0
self.z = 500
self.x = 100 #
self.y = 435 #
update
end
#--------------------------------------------------------------------------
# ● 释放
#--------------------------------------------------------------------------
def dispose
if self.bitmap != nil
self.bitmap.dispose
end
super
end
#--------------------------------------------------------------------------
# ● 刷新画面
#--------------------------------------------------------------------------
def update
super
# 设置计时器执行中为可见
self.visible = $game_system.timer_working
# 如果有必要再次描绘计时器
# if $game_system.timer / Graphics.frame_rate != @total_sec
# 清除窗口内容
self.bitmap.clear
# 计算总计秒数
# @total_sec = $game_system.timer / Graphics.frame_rate
# 生成计时器显示用字符串
# min = @total_sec / 60
# sec = @total_sec % 60
# text = sprintf("%02d:%02d", min, sec)
min = $game_actors[1].hp #
sec = $game_actors[1].maxhp #
text = sprintf("%3d / %3d", min, sec)
# 描绘计时器
self.bitmap.font.color.set(255, 255, 255)
self.bitmap.draw_text(self.bitmap.rect, text, 1)
# end
end
end