QQ图片20190623150718.png (4.43 KB, 下载次数: 9)
class Interpreter #-------------------------------------------------------------------------- # ● 变量操作 #-------------------------------------------------------------------------- def command_122 # 初始化值 value = 0 # 操作数的分支 case @parameters[3] when 0 # 恒量 value = @parameters[4] when 1 # 变量 value = $game_variables[@parameters[4]] when 2 # 随机数 value = @parameters[4] + rand(@parameters[5] - @parameters[4] + 1) value = $game_variables[@parameters[4]] + rand($game_variables[@parameters[5]] - $game_variables[@parameters[4]] + 1) if $data_system.variables[@parameters[0]].include?("随机数") when 3 # 物品 value = $game_party.item_number(@parameters[4]) when 4 # 角色 actor = $game_actors[@parameters[4]] if actor != nil case @parameters[5] when 0 # 等级 value = actor.level when 1 # EXP value = actor.exp when 2 # HP value = actor.hp when 3 # SP value = actor.sp when 4 # MaxHP value = actor.maxhp when 5 # MaxSP value = actor.maxsp when 6 # 力量 value = actor.str when 7 # 灵巧 value = actor.dex when 8 # 速度 value = actor.agi when 9 # 魔力 value = actor.int when 10 # 攻击力 value = actor.atk when 11 # 物理防御 value = actor.pdef when 12 # 魔法防御 value = actor.mdef when 13 # 回避修正 value = actor.eva end end when 5 # 敌人 enemy = $game_troop.enemies[@parameters[4]] if enemy != nil case @parameters[5] when 0 # HP value = enemy.hp when 1 # SP value = enemy.sp when 2 # MaxHP value = enemy.maxhp when 3 # MaxSP value = enemy.maxsp when 4 # 力量 value = enemy.str when 5 # 灵巧 value = enemy.dex when 6 # 速度 value = enemy.agi when 7 # 魔力 value = enemy.int when 8 # 攻击力 value = enemy.atk when 9 # 物理防御 value = enemy.pdef when 10 # 魔法防御 value = enemy.mdef when 11 # 回避修正 value = enemy.eva end end when 6 # 角色 character = get_character(@parameters[4]) if character != nil case @parameters[5] when 0 # X 坐标 value = character.x when 1 # Y 坐标 value = character.y when 2 # 朝向 value = character.direction when 3 # 画面 X 坐标 value = character.screen_x when 4 # 画面 Y 坐标 value = character.screen_y when 5 # 地形标记 value = character.terrain_tag end end when 7 # 其它 case @parameters[4] when 0 # 地图 ID value = $game_map.map_id when 1 # 同伴人数 value = $game_party.actors.size when 2 # 金钱 value = $game_party.gold when 3 # 步数 value = $game_party.steps when 4 # 游戏时间 value = Graphics.frame_count / Graphics.frame_rate when 5 # 计时器 value = $game_system.timer / Graphics.frame_rate when 6 # 存档次数 value = $game_system.save_count end end # 循环全部操作 for i in @parameters[0] .. @parameters[1] # 操作分支 case @parameters[2] when 0 # 代入 $game_variables[i] = value when 1 # 加法 $game_variables[i] += value when 2 # 减法 $game_variables[i] -= value when 3 # 乘法 $game_variables[i] *= value when 4 # 除法 if value != 0 $game_variables[i] /= value end when 5 # 剩余 if value != 0 $game_variables[i] %= value end end # 检查上限 if $game_variables[i] > 99999999 $game_variables[i] = 99999999 end # 检查下限 if $game_variables[i] < -99999999 $game_variables[i] = -99999999 end end # 刷新地图 $game_map.need_refresh = true # 继续 return true end end
soulsaga 发表于 2019-6-23 15:59
class Interpreter
#--------------------------------------------------------------------------
# ...
3294838368 发表于 2019-6-23 18:59
哇 感谢大佬 话说大佬你似乎是无处不在啊 记得之前你也回复了我一次hhh
soulsaga 发表于 2019-6-23 15:59
class Interpreter
#--------------------------------------------------------------------------
# ...
QQ图片20190623201026.png (6.8 KB, 下载次数: 13)
soulsaga 发表于 2019-6-23 19:04
不是大佬..是新萌..
3294838368 发表于 2019-6-23 19:13
试了一下 似乎有点问题 我按照这样设立了事件 结果第一次给了1500块...... ...
soulsaga 发表于 2019-6-23 19:23
你你你...掉转来输入?1000至100?什么鬼..
先100后1000才对啊..
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