Project1
标题:
和RTAB伤害美化无冲突的经验翻倍脚本
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作者:
红世之徒
时间:
2007-3-18 22:23
标题:
和RTAB伤害美化无冲突的经验翻倍脚本
以前灼眼夏娜大人写了个战斗结束后经验翻倍效果的脚本,后来发现该脚本无法与RTAB伤害美化脚本并用,就是说无法用美化字体显示LVUP,这里做了点改动,可以和RTAB伤害美化并用了..
# 获得 EXP
for i in 0...$game_party.actors.size
actor = $game_party.actors[i]
if actor.cant_get_exp? == false
last_level = actor.level
if actor.state?(33)
actor.exp += exp * 2
actor.remove_state(33,true)
else
actor.exp += exp
end
if actor.level > last_level
actor.hp=actor.maxhp
actor.sp=actor.maxsp
@status_window.level_up(i)
actor.damage[[actor, -1]] = "Level Up!"
actor.up_level = actor.level - last_level
end
end
end
复制代码
(寻找原脚本,请到主站搜索"经验翻倍效果")
作者:
红世之徒
时间:
2007-3-18 22:23
标题:
和RTAB伤害美化无冲突的经验翻倍脚本
以前灼眼夏娜大人写了个战斗结束后经验翻倍效果的脚本,后来发现该脚本无法与RTAB伤害美化脚本并用,就是说无法用美化字体显示LVUP,这里做了点改动,可以和RTAB伤害美化并用了..
# 获得 EXP
for i in 0...$game_party.actors.size
actor = $game_party.actors[i]
if actor.cant_get_exp? == false
last_level = actor.level
if actor.state?(33)
actor.exp += exp * 2
actor.remove_state(33,true)
else
actor.exp += exp
end
if actor.level > last_level
actor.hp=actor.maxhp
actor.sp=actor.maxsp
@status_window.level_up(i)
actor.damage[[actor, -1]] = "Level Up!"
actor.up_level = actor.level - last_level
end
end
end
复制代码
(寻找原脚本,请到主站搜索"经验翻倍效果")
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