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貌似是这个吧。。 module Opacity_Menu def create_screen @screen = Spriteset_Map.new end def dispose_screen @screen.dispose end end class Window_Base < Window def initialize(x, y, width, height) super() @windowskin_name = $game_system.windowskin_name self.windowskin = RPG::Cache.windowskin(@windowskin_name) self.x = x self.y = y self.width = width self.height = height self.z = 100 if $scene.is_a?(Scene_Menu) or $scene.is_a?(Scene_Item) or $scene.is_a?(Scene_Skill) or $scene.is_a?(Scene_Equip) or $scene.is_a?(Scene_Status) or $scene.is_a?(Scene_Save) or $scene.is_a?(Scene_End) or $scene.is_a?(Scene_Shop) self.back_opacity = 160 end end end class Scene_Menu include Opacity_Menu alias main_old main def main create_screen main_old dispose_screen end end class Scene_Item include Opacity_Menu alias main_old main def main create_screen main_old dispose_screen end end class Scene_Skill include Opacity_Menu alias main_old main def main create_screen main_old dispose_screen end end class Scene_Equip include Opacity_Menu alias main_old main def main create_screen main_old dispose_screen end end class Scene_Status include Opacity_Menu alias main_old main def main create_screen main_old dispose_screen end end class Scene_Save include Opacity_Menu alias main_old main def main create_screen main_old dispose_screen end end class Scene_End include Opacity_Menu alias main_old main def main create_screen main_old dispose_screen end end class Scene_Shop include Opacity_Menu alias main_old main def main create_screen main_old dispose_screen end end |
本帖最后由 各种压力的猫君 于 2011-9-29 22:18 编辑 论坛搜索截图, 在切换SCENE之前截图,然后将截图作为SCENE的背景,切换SCENE的时候再释放掉这张截图。 惯性思维真可怕…… |
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