这个脚本就可以在人物头顶显示文字 |
#============================================================================== # ★ RGSS3_ネームポップ Ver1.1 #============================================================================== #<namepop 名字> # # # #============================================================================== # □ 設定項目 #============================================================================== module TMNPOP FONT_SIZE = 14 # フォントサイズ FONT_OUT_ALPHA = 255 # フォントの縁取り不透明度 end #============================================================================== # ■ Game_Character #============================================================================== class Game_Character #-------------------------------------------------------------------------- # ● 公開インスタンス変数 #-------------------------------------------------------------------------- attr_accessor :namepop # ポップアップテキスト #-------------------------------------------------------------------------- end #============================================================================== # ■ Game_Event #============================================================================== class Game_Event < Game_Character #-------------------------------------------------------------------------- # ● イベントページの設定をセットアップ #-------------------------------------------------------------------------- alias tmnpop_game_event_setup_page_settings setup_page_settings def setup_page_settings tmnpop_game_event_setup_page_settings if @list @namepop = $1 if /<namepop\s*(\S+?)>/i =~ @event.name @list.each do |list| if list.code == 108 || list.code == 408 @namepop = $1 if /<namepop\s*(\S+?)>/i =~ list.parameters[0] else break end end end end end #============================================================================== # ■ Sprite_Character #============================================================================== class Sprite_Character < Sprite_Base #-------------------------------------------------------------------------- # ● 解放 #-------------------------------------------------------------------------- alias tmnpop_sprite_character_dispose dispose def dispose dispose_namepop tmnpop_sprite_character_dispose end #-------------------------------------------------------------------------- # ● フレーム更新 #-------------------------------------------------------------------------- alias tmnpop_sprite_character_update update def update tmnpop_sprite_character_update update_namepop if @character.namepop != @namepop @namepop = @character.namepop start_namepop end end #-------------------------------------------------------------------------- # ○ namepopの開始 #-------------------------------------------------------------------------- def start_namepop dispose_namepop return if @namepop == "none" || @namepop == nil @namepop_sprite = ::Sprite.new(viewport) h = TMNPOP::FONT_SIZE + 4 @namepop_sprite.bitmap = Bitmap.new(h * 10, h) @namepop_sprite.bitmap.font.size = TMNPOP::FONT_SIZE @namepop_sprite.bitmap.font.out_color.alpha = TMNPOP::FONT_OUT_ALPHA @namepop_sprite.bitmap.draw_text(0, 0, h * 10, h, @namepop, 1) @namepop_sprite.ox = h * 5 @namepop_sprite.oy = h update_namepop end #-------------------------------------------------------------------------- # ○ namepopの更新 #-------------------------------------------------------------------------- def update_namepop if @namepop_sprite @namepop_sprite.x = x @namepop_sprite.y = y - height @namepop_sprite.z = z + 200 end end #-------------------------------------------------------------------------- # ○ namepopの解放 #-------------------------------------------------------------------------- def dispose_namepop if @namepop_sprite @namepop_sprite.bitmap.dispose @namepop_sprite.dispose @namepop_sprite = nil end end end |
目测~冲突一般跟Scene_Map有关~ 检查一下脚本列表里有没有其他的地图效果系统~ 需要整合的话~ 请将状态栏和那个又冲突的两个系统打包上工程~ 哀家试试看~ |
一个一个脚本放进去试 |
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