本帖最后由 1503748921 于 2014-1-15 15:04 编辑 如图,战斗的时候上面显示日文,要怎么处理?
encoding:utf-8#==============================================================================# ■ Vocab#------------------------------------------------------------------------------# 定义了用语和信息。将部分资料定义为常量。用语部分来自于 $data_system 。#============================================================================== module Vocab # 商店画面 ShopBuy = "买入" ShopSell = "卖出" ShopCancel = "取消" Possession = "持有数" # 状态画面 ExpTotal = "当前经验" ExpNext = "下一%s" # 存档/读档画面 SaveMessage = "在哪个位置保存存档?" LoadMessage = "从哪个位置读取存档?" File = "存档" # 有多个队友时显示 PartyName = "%s的队伍" # 战斗基本信息 Emerge = "%s出现了!" Preemptive = "%s先发制人!" Surprise = "%s被偷袭了!" EscapeStart = "%s准备撤退!" EscapeFailure = "但是被包围了……" # 战斗结束信息 Victory = "%s胜利了!" Defeat = "%s倒下了……" ObtainExp = "获得了%s点经验值!" ObtainGold = "获得了%s\\G!" ObtainItem = "获得了%s!" LevelUp = "%s已经%s%s了!" ObtainSkill = "领悟了%s!" # 物品使用 UseItem = "%s使用了%s!" # 关键一击 CriticalToEnemy = "关键一击!" CriticalToActor = "痛恨一击!" # 角色对象的行动结果 ActorDamage = "%s受到了%s点的伤害!" ActorRecovery = "%s的%s恢复了%s点!" ActorGain = "%s的%s恢复了%s点!" ActorLoss = "%s的%s失去了%s点!" ActorDrain = "%s的%s被夺走了%s点!" ActorNoDamage = "%s没有受到伤害!" ActorNoHit = "失误!%s毫发无伤!" # 敌人对象的行动结果 EnemyDamage = "%s受到了%s点的伤害!" EnemyRecovery = "%s的%s恢复了%s点!" EnemyGain = "%s的%s恢复了%s点!" EnemyLoss = "%s的%s失去了%s点!" EnemyDrain = "%s的%s被夺走了%s点!" EnemyNoDamage = "%s没有受到伤害!" EnemyNoHit = "失误!%s毫发无伤!" # 回避/反射 Evasion = "%s躲开了攻击!" MagicEvasion = "%s抵消了魔法效果!" MagicReflection = "%s反射了魔法效果!" CounterAttack = "%s进行反击!" Substitute = "%s代替%s承受了攻击!" # 能力强化/弱化 BuffAdd = "%s的%s上升了!" DebuffAdd = "%s的%s下降了!" BuffRemove = "%s的%s恢复了!" # 技能或物品的使用无效时 ActionFailure = "对%s无效!" # 出错时的信息 PlayerPosError = "没有设置玩家的初始位置。" EventOverflow = "调用的公共事件超过过上限。" # 基本状态 def self.basic(basic_id) $data_system.terms.basic[basic_id] end # 能力 def self.param(param_id) $data_system.terms.params[param_id] end # 装备类型 def self.etype(etype_id) $data_system.terms.etypes[etype_id] end # 指令 def self.command(command_id) $data_system.terms.commands[command_id] end # 货币单位 def self.currency_unit $data_system.currency_unit end #-------------------------------------------------------------------------- def self.level; basic(0); end # 等级 def self.level_a; basic(1); end # 等级(缩写) def self.hp; basic(2); end # HP def self.hp_a; basic(3); end # HP(缩写) def self.mp; basic(4); end # MP def self.mp_a; basic(5); end # MP(缩写) def self.tp; basic(6); end # TP def self.tp_a; basic(7); end # TP(缩写) def self.fight; command(0); end # 战斗 def self.escape; command(1); end # 撤退 def self.attack; command(2); end # 攻击 def self.guard; command(3); end # 防御 def self.item; command(4); end # 物品 def self.skill; command(5); end # 技能 def self.equip; command(6); end # 装备 def self.status; command(7); end # 状态 def self.formation; command(8); end # 整队 def self.save; command(9); end # 存档 def self.game_end; command(10); end # 结束游戏 def self.weapon; command(12); end # 武器 def self.armor; command(13); end # 护甲 def self.key_item; command(14); end # 贵重物品 def self.equip2; command(15); end # 更换装备 def self.optimize; command(16); end # 最强装备 def self.clear; command(17); end # 全部卸下 def self.new_game; command(18); end # 开始游戏 def self.continue; command(19); end # 继续游戏 def self.shutdown; command(20); end # 退出游戏 def self.to_title; command(21); end # 返回标题 def self.cancel; command(22); end # 取消 #--------------------------------------------------------------------------end
encoding:utf-8 #============================================================================== # ■ Vocab #------------------------------------------------------------------------------ # 定义了用语和信息。将部分资料定义为常量。用语部分来自于 $data_system 。 #============================================================================== module Vocab # 商店画面 ShopBuy = "买入" ShopSell = "卖出" ShopCancel = "取消" Possession = "持有数" # 状态画面 ExpTotal = "当前经验" ExpNext = "下一%s" # 存档/读档画面 SaveMessage = "在哪个位置保存存档?" LoadMessage = "从哪个位置读取存档?" File = "存档" # 有多个队友时显示 PartyName = "%s的队伍" # 战斗基本信息 Emerge = "%s出现了!" Preemptive = "%s先发制人!" Surprise = "%s被偷袭了!" EscapeStart = "%s准备撤退!" EscapeFailure = "但是被包围了……" # 战斗结束信息 Victory = "%s胜利了!" Defeat = "%s倒下了……" ObtainExp = "获得了%s点经验值!" ObtainGold = "获得了%s\\G!" ObtainItem = "获得了%s!" LevelUp = "%s已经%s%s了!" ObtainSkill = "领悟了%s!" # 物品使用 UseItem = "%s使用了%s!" # 关键一击 CriticalToEnemy = "关键一击!" CriticalToActor = "痛恨一击!" # 角色对象的行动结果 ActorDamage = "%s受到了%s点的伤害!" ActorRecovery = "%s的%s恢复了%s点!" ActorGain = "%s的%s恢复了%s点!" ActorLoss = "%s的%s失去了%s点!" ActorDrain = "%s的%s被夺走了%s点!" ActorNoDamage = "%s没有受到伤害!" ActorNoHit = "失误!%s毫发无伤!" # 敌人对象的行动结果 EnemyDamage = "%s受到了%s点的伤害!" EnemyRecovery = "%s的%s恢复了%s点!" EnemyGain = "%s的%s恢复了%s点!" EnemyLoss = "%s的%s失去了%s点!" EnemyDrain = "%s的%s被夺走了%s点!" EnemyNoDamage = "%s没有受到伤害!" EnemyNoHit = "失误!%s毫发无伤!" # 回避/反射 Evasion = "%s躲开了攻击!" MagicEvasion = "%s抵消了魔法效果!" MagicReflection = "%s反射了魔法效果!" CounterAttack = "%s进行反击!" Substitute = "%s代替%s承受了攻击!" # 能力强化/弱化 BuffAdd = "%s的%s上升了!" DebuffAdd = "%s的%s下降了!" BuffRemove = "%s的%s恢复了!" # 技能或物品的使用无效时 ActionFailure = "对%s无效!" # 出错时的信息 PlayerPosError = "没有设置玩家的初始位置。" EventOverflow = "调用的公共事件超过过上限。" # 基本状态 def self.basic(basic_id) $data_system.terms.basic[basic_id] end # 能力 def self.param(param_id) $data_system.terms.params[param_id] end # 装备类型 def self.etype(etype_id) $data_system.terms.etypes[etype_id] end # 指令 def self.command(command_id) $data_system.terms.commands[command_id] end # 货币单位 def self.currency_unit $data_system.currency_unit end #-------------------------------------------------------------------------- def self.level; basic(0); end # 等级 def self.level_a; basic(1); end # 等级(缩写) def self.hp; basic(2); end # HP def self.hp_a; basic(3); end # HP(缩写) def self.mp; basic(4); end # MP def self.mp_a; basic(5); end # MP(缩写) def self.tp; basic(6); end # TP def self.tp_a; basic(7); end # TP(缩写) def self.fight; command(0); end # 战斗 def self.escape; command(1); end # 撤退 def self.attack; command(2); end # 攻击 def self.guard; command(3); end # 防御 def self.item; command(4); end # 物品 def self.skill; command(5); end # 技能 def self.equip; command(6); end # 装备 def self.status; command(7); end # 状态 def self.formation; command(8); end # 整队 def self.save; command(9); end # 存档 def self.game_end; command(10); end # 结束游戏 def self.weapon; command(12); end # 武器 def self.armor; command(13); end # 护甲 def self.key_item; command(14); end # 贵重物品 def self.equip2; command(15); end # 更换装备 def self.optimize; command(16); end # 最强装备 def self.clear; command(17); end # 全部卸下 def self.new_game; command(18); end # 开始游戏 def self.continue; command(19); end # 继续游戏 def self.shutdown; command(20); end # 退出游戏 def self.to_title; command(21); end # 返回标题 def self.cancel; command(22); end # 取消 #-------------------------------------------------------------------------- end
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