本帖最后由 UWREGGAE 于 2014-7-20 20:15 编辑 把金币去掉,右边只留下名字和年龄和职业,左边只有存档和退出【退出包括返回标题和游戏】就是原来的样子,自己弄了半天也不会= =把脚本里的显示金钱删除了然后每次 ...
#encoding:utf-8#==============================================================================# ■ Window_MenuCommand#------------------------------------------------------------------------------# 菜单画面中显示指令的窗口#============================================================================== class Window_MenuCommand < Window_Command #-------------------------------------------------------------------------- # ● 生成指令列表 #-------------------------------------------------------------------------- def make_command_list add_save_command add_game_end_command endend
#encoding:utf-8 #============================================================================== # ■ Window_MenuCommand #------------------------------------------------------------------------------ # 菜单画面中显示指令的窗口 #============================================================================== class Window_MenuCommand < Window_Command #-------------------------------------------------------------------------- # ● 生成指令列表 #-------------------------------------------------------------------------- def make_command_list add_save_command add_game_end_command end end
class Window_Base < Window #-------------------------------------------------------------------------- # ● 绘制简单的状态 #-------------------------------------------------------------------------- def draw_actor_simple_status(actor, x, y) draw_actor_name(actor, x, y) draw_actor_level(actor, x, y + line_height * 1) draw_actor_icons(actor, x, y + line_height * 2) draw_actor_class(actor, x + 120, y)#~ draw_actor_hp(actor, x + 120, y + line_height * 1)#~ draw_actor_mp(actor, x + 120, y + line_height * 2) endend
class Window_Base < Window #-------------------------------------------------------------------------- # ● 绘制简单的状态 #-------------------------------------------------------------------------- def draw_actor_simple_status(actor, x, y) draw_actor_name(actor, x, y) draw_actor_level(actor, x, y + line_height * 1) draw_actor_icons(actor, x, y + line_height * 2) draw_actor_class(actor, x + 120, y) #~ draw_actor_hp(actor, x + 120, y + line_height * 1) #~ draw_actor_mp(actor, x + 120, y + line_height * 2) end end
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