本帖最后由 tseyik 于 2015-4-15 22:20 编辑 位置在Window_BattleLog脚本中 #============================================================================== # ■ Window_BattleLog #------------------------------------------------------------------------------ # 用來顯示戰斗信息的窗口 # 此類窗口沒有邊框,歸類為窗口只是為了方便。 #============================================================================== class Window_BattleLog < Window_Selectable #-------------------------------------------------------------------------- # ● 初始化對象 #-------------------------------------------------------------------------- def initialize super(0, 0, window_width, window_height)#<横直之座標 self.z = 200 self.opacity = 0# @lines = [] @num_wait = 0 create_back_bitmap create_back_sprite refresh end 用語在Vocab脚本中 #============================================================================== # ■ Vocab #------------------------------------------------------------------------------ # 定義常用語和信息。將部分資料定義為常量。用語部分來自于 $data_system 。 #============================================================================== module Vocab # 商店畫面 ShopBuy = "買入" ShopSell = "賣出" ShopCancel = "取消" Possession = "持有數" # 狀態畫面 ExpTotal = "目前經驗" ExpNext = "下一%s" # 存檔/讀檔畫面 SaveMessage = "在哪個位置儲存存檔?" LoadMessage = "讀取哪個位置的存檔?" File = "儲存" # 有多個隊友時顯示 PartyName = "%s的隊伍" # 戰斗基本信息 Emerge = "%s出現了!" Preemptive = "%s先制攻擊!" Surprise = "%s被偷襲了!" EscapeStart = "%s準備逃走!" EscapeFailure = "逃走失敗了……" # 戰斗結束信息 Victory = "%s勝利!" Defeat = "%s全滅……" ObtainExp = "獲得了%s點經驗值!" ObtainGold = "獲得了%s\\G!" ObtainItem = "獲得了%s!" LevelUp = "%s已經%s%s了!" ObtainSkill = "習得%s!" # 物品使用 UseItem = "%s使用了%s!" # 關鍵一擊 CriticalToEnemy = "會心一擊!" CriticalToActor = "痛恨一擊!" |
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