明雷的杀怪任务设置变量我会,但是暗雷的怎么做?(不要说不显示事件什么的- -、) 我的基本思路是这样: 但是这样之后就是 遇敌不打死逃跑了也算一个 之前设置了 如果怪 ...
class Game_Enemy alias perform_collapse_effect_mama perform_collapse_effect def perform_collapse_effect $game_party.mama[@enemy_id] += 1 if $game_party.mama[@enemy_id] perform_collapse_effect_mama endend class Game_Party class mama @mama ||= [] endend #接任務時$game_party.mama[敵人id] = 0#完成/取消任務時$game_party.mama[敵人id] = nil
class Game_Enemy alias perform_collapse_effect_mama perform_collapse_effect def perform_collapse_effect $game_party.mama[@enemy_id] += 1 if $game_party.mama[@enemy_id] perform_collapse_effect_mama end end class Game_Party class mama @mama ||= [] end end #接任務時$game_party.mama[敵人id] = 0 #完成/取消任務時$game_party.mama[敵人id] = nil
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雷影 发表于 2015-5-22 16:45 迂回的方式使用掉落物,比如杀死某个怪的证明——某某的牙齿什么的!100%掉落某道具,收集够了就可以提交! ...
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