sonicdonggua 发表于 2017-7-30 17:07 太棒了!感谢! |
BATTLEBACK id REMOVE BATTLEBACK id ADD: 的ID必须大于2 |
18503097404 发表于 2017-7-30 16:01 给你一个我的技能的样本吧 <whole action> eval: if (target.isEnemy()) $gameTemp._deadAnimation = 1 motion spell: user animation wait: 10 BATTLEBACK 3 ADD: battlebacks2, Blast BATTLEBACK 3 FADE IN, 30 IMMORTAL: targets, true ACTION ANIMATION: targets animation wait: 8 action effect animation wait: 10 action effect animation wait: 10 action effect animation wait: 10 action effect animation wait: 10 action effect animation wait: 10 action effect animation wait: 10 action effect animation wait: 10 action effect animation wait: 20 BATTLEBACK 3 FADE OUT, 20 IMMORTAL: targets, false </whole action> |
sonicdonggua 发表于 2017-7-30 15:32 那使用技能时改变场景有试过吗? |
18503097404 发表于 2017-7-30 15:11 我一般都是在战斗序列里面更改背景图片的 |
sonicdonggua 发表于 2017-7-30 15:00 那请问下,技能的备注或者是哪里可以调用开关吗? |
公共事件本身就是在所有操作完成后执行的 |
liz_fly 发表于 2017-7-30 14:07 我是按照上面的流程来设置的 |
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