本帖最后由 灯笼菜刀王 于 2022-12-3 21:18 编辑 把那个脚本替换成这个 class Sprite_Character < RPG::Sprite alias old_update update def update old_update self.visible = ([email protected] and !$game_temp.in_battle) end end class Scene_Battle alias battleback_map_main main def main $game_temp.in_battle = true @battleback_sprite = Spriteset_Map.new unless $BTEST battleback_map_main @battleback_sprite.dispose unless $BTEST end end |
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