你没看到已经没人理你了吗 我也不打算理 |
本帖最后由 金芒芒 于 2024-6-16 09:48 编辑 soulsaga 发表于 2024-6-16 04:35 早啊老师 以前用的是跳转 when 1 $game_system.se_play($data_system.buzzer_se) $scene = Scene_Spawn.new跳转 @command_window( = Window_Spawn_Command.new(160, [s1]) @command_window.x=@buzhen_spawn.x @command_window.y=@buzhen_spawn.y $出战=[] #$出战=[115,320] when 2 $game_system.se_play($data_system.buzzer_se) $scene = Scene_Spawn1.new跳转 @command_window( = Window_Spawn1_Command.new(160, [s1]) @command_window.x=@buzhen_spawn.x @command_window.y=@buzhen_spawn.y $出战1=[]##$出战1=[135,340] 10个窗口在跳转,那5个角色脚本重叠50个窗口了 我想直接rect = Rect.new(4+16, 32 * index, self.contents.width - 24, 32)里拆分 @efs_team_spawn = [[$出战],[$出战1],[$出战2],[$出战3],[$出战4]] |
以前教你的人我觉得都白教...应该能从以往的回答想到解决方法的吧 |
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