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Lv1.梦旅人
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怎么没有以下是轩辕剑菜单状态脚本
- #==============================================================================
- # ■ Window_Status
- #------------------------------------------------------------------------------
- # 显示状态画面、完全规格的状态窗口。
- #==============================================================================
- class Window_Status_New < Window_Base
- #--------------------------------------------------------------------------
- # ● 初始化对像
- # actor : 角色
- #--------------------------------------------------------------------------
- def initialize(actor)
- super(160, 40, 480, 436)
- self.windowskin = RPG::Cache.windowskin("../system/menu/windowskins/palskin")
- self.opacity = 180
- self.contents = Bitmap.new(width - 32, height - 32)
- @actor = actor
- refresh
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- self.contents.clear
- testname = @actor.battler_name+"_h.png"
- bitmap=Bitmap.new("Graphics/system/menu/headp/#{testname}")
- src_rect = Rect.new(0, 0, bitmap.width, bitmap.height) #——可自己调整大小
- self.contents.blt(160, y + 50, bitmap, src_rect,80)
- self.contents.font.size = 18
- self.contents.font.color = text_color(6)
- @leftless = 296
- draw_actor_name(@actor, 300 - @leftless, 0)
- self.contents.font.color = text_color(0)
- #draw_actor_class(@actor, 400 - @leftless, 32)
- draw_actor_level(@actor, 300 - @leftless, 32)
- draw_actor_state(@actor, 480 - @leftless, 32)
- draw_actor_hp(@actor, 300 - @leftless, 64, 150)
- draw_actor_sp(@actor, 300 - @leftless, 96, 150)
- draw_actor_exp_state(@actor, 300 - @leftless, 128, 150)
- draw_actor_parameter_state(@actor, 480 - @leftless, 66, 0)
- draw_actor_parameter_state(@actor, 480 - @leftless, 98, 1)
- draw_actor_parameter_state(@actor, 480 - @leftless, 130, 2)
- draw_actor_parameter_state(@actor, 320 - @leftless, 162, 3)
- draw_actor_parameter_state(@actor, 320 - @leftless, 194, 4)
- draw_actor_parameter_state(@actor, 480 - @leftless, 162, 5)
- draw_actor_parameter_state(@actor, 480 - @leftless, 194, 6)
- self.contents.font.color = system_color
- self.contents.draw_text(300 - @leftless, 260, 96, 32, "身上裝備")
- @newless = 10
- draw_item_name($data_weapons[@actor.weapon_id], 300 - @leftless, 300 - @newless)
- draw_item_name($data_armors[@actor.armor1_id], 460 - @leftless, 300 - @newless)
- draw_item_name($data_armors[@actor.armor2_id], 620 - @leftless, 300 - @newless)
- draw_item_name($data_armors[@actor.armor3_id], 300 - @leftless, 330 - @newless)
- draw_item_name($data_armors[@actor.armor4_id], 460 - @leftless, 330 - @newless)
- draw_item_name($data_armors[@actor.armor5_id], 620 - @leftless, 330 - @newless)
- draw_item_name($data_armors[@actor.armor6_id], 300 - @leftless, 360 - @newless)
- draw_item_name($data_armors[@actor.armor7_id], 460 - @leftless, 360 - @newless)
- end
- def dummy
- self.contents.font.color = system_color
- self.contents.draw_text(320, 112, 96, 32, $data_system.words.weapon)
- self.contents.draw_text(320, 176, 96, 32, $data_system.words.armor1)
- self.contents.draw_text(320, 240, 96, 32, $data_system.words.armor2)
- self.contents.draw_text(320, 304, 96, 32, $data_system.words.armor3)
- self.contents.draw_text(320, 368, 96, 32, $data_system.words.armor4)
- draw_item_name($data_weapons[@actor.weapon_id], 320 + 24, 144)
- draw_item_name($data_armors[@actor.armor1_id], 320 + 24, 208)
- draw_item_name($data_armors[@actor.armor2_id], 320 + 24, 272)
- draw_item_name($data_armors[@actor.armor3_id], 320 + 24, 336)
- draw_item_name($data_armors[@actor.armor4_id], 320 + 24, 400)
- end
- end
复制代码 |
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