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Lv1.梦旅人 龙皇
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LZ還用了矩形槽的脚本??
因为LZ MS多加了槽值脚本,我大概推敲了一下矩形槽应该不会被影响,
所以给了以下脚本!!
LZ 試試
- #==============================================================================
- # ■ Window_BattleStatus
- #------------------------------------------------------------------------------
- # 显示战斗画面同伴状态的窗口。
- #==============================================================================
- class Window_BattleStatus < Window_Base
- #--------------------------------------------------------------------------
- # ● 初始化对像
- #--------------------------------------------------------------------------
- def initialize
- if $game_switches[15]
-
- super(320 - $game_party.actors.size*80, 320, 160*$game_party.actors.size, 160)
- @w = []
- for i in 0..$game_party.actors.size-1
- @w[i] = Window_Base.new(320 - $game_party.actors.size*80 + i*160,320,160,160)
- @w[i].back_opacity = 0
- end
- self.contents = Bitmap.new(width - 32, height - 32)
- @level_up_flags = [false, false, false, false]
- refresh
- else
-
- super(0, 320, 640, 160)
- self.contents = Bitmap.new(width - 32, height - 32)
- self.opacity = 100
- @level_up_flags = [false, false, false, false]
- refresh
-
- end
-
- end
- #--------------------------------------------------------------------------
- # ● 释放
- #--------------------------------------------------------------------------
- def dispose
- if $game_switches[15]
-
- for w in @w
- w.dispose
- end
- super
- else
-
- super
-
- end
-
- end
- #--------------------------------------------------------------------------
- # ● 设置升级标志
- # actor_index : 角色索引
- #--------------------------------------------------------------------------
- def level_up(actor_index)
- @level_up_flags[actor_index] = true
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- self.contents.clear
- for i in 0...$game_party.actors.size
- actor_x = i * 160 + 4
- actor = $game_party.actors[i]
- #------------------------------------------------------------------------
- # ★ 矩形槽调用
- #------------------------------------------------------------------------
- EXP(actor,actor_x-26,22,98)
- HP(actor,actor_x-4,1123,98)
- MP(actor,actor_x-4,111,98)
- #------------------------------------------------------------------------
- # ● 各种文字调用
- #------------------------------------------------------------------------
- draw_actor_hp(actor, actor_x-16, 22, 136)
- draw_actor_sp(actor, actor_x-16, 50, 136)
- draw_actor_name(actor, actor_x, -5)
- if @level_up_flags[i]
- self.contents.font.color = normal_color
- self.contents.draw_text(actor_x, 96, 120, 32, "LEVEL UP!")
- else
- draw_actor_state(actor, actor_x, 96)
- end
- end
- end
- #--------------------------------------------------------------------------
- # ● 刷新画面
- #--------------------------------------------------------------------------
- def update
- super
- # 主界面的不透明度下降
- if $game_temp.battle_main_phase
- self.contents_opacity -= 4 if self.contents_opacity > 255
- else
- self.contents_opacity += 4 if self.contents_opacity < 255
- end
- end
- end
复制代码 系统信息:本贴由楼主认可为正确答案,66RPG感谢您的热情解答~ |
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