赞 | 0 |
VIP | 0 |
好人卡 | 0 |
积分 | 1 |
经验 | 8523 |
最后登录 | 2015-6-16 |
在线时间 | 28 小时 |
Lv1.梦旅人
- 梦石
- 0
- 星屑
- 50
- 在线时间
- 28 小时
- 注册时间
- 2007-5-12
- 帖子
- 255
|
加入我们,或者,欢迎回来。
您需要 登录 才可以下载或查看,没有帐号?注册会员
x
用了VX之后,就想移植一些XP上的脚本(因为是脚本菜鸟,不会自己写……)
今天把XP上的角色状态窗口脚本复制到了VX里,然后就出现了问题。
能够显示,但是我XP上的脚本是把显示装备品做了分歧,武器上定义了双手武器和单手武器(在属性里面加上了个“双手武器”属性,装备上这类属性的武器之后就在状态栏的装备品中“盾牌“一栏与”武器“显示的是同种装备)
但VX里面本身就有二刀流。。所以就不知道怎么改了- -
- #==============================================================================
- # ■ Window_Status
- #------------------------------------------------------------------------------
- # 显示状态画面、完全规格的状态窗口。
- #==============================================================================
- class Window_Status < Window_Base
- #--------------------------------------------------------------------------
- # ● 初始化对像
- # actor : 角色
- #--------------------------------------------------------------------------
- def initialize(actor)
- super(0, 0, 544, 416)
- self.contents = Bitmap.new(width - 32, height - 32)
- @actor = actor
- refresh
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- self.contents.clear
- draw_actor_face(@actor, 0, 0)
- draw_actor_name(@actor, 260, 0)
- draw_actor_class(@actor, 400, 0)
- draw_actor_level(@actor, 260, 20)
- draw_actor_state(@actor, 400, 20)
- draw_actor_hp(@actor, 260, 92, 172)
- draw_actor_mp(@actor, 260, 116, 172)
- self.contents.font.color = Color.new(120, 130, 220, 255)
- self.contents.draw_text(260, 142, 84, 32, "角色能力")
- self.contents.font.color = system_color
- draw_actor_parameter(@actor, 260, 168, 0)
- draw_actor_parameter(@actor, 260, 188, 1)
- draw_actor_parameter(@actor, 260, 208, 2)
- draw_actor_parameter(@actor, 260, 228, 3)
- draw_actor_parameter(@actor, 360, 168, 4)
- draw_actor_parameter(@actor, 360, 188, 5)
- draw_actor_parameter(@actor, 360, 208, 6)
- draw_actor_parameter(@actor, 360, 228, 7)
- self.contents.font.color = system_color
- self.contents.draw_text(260, 44, 80, 32, "EXP")
- self.contents.draw_text(260, 68, 80, 32, "NEXT")
- self.contents.font.color = normal_color
- self.contents.draw_text(260 + 80, 44, 84, 32, @actor.exp_s, 2)
- self.contents.draw_text(260 + 80, 68, 84, 32, @actor.next_rest_exp_s, 2)
- self.contents.font.color = Color.new(120, 130, 220, 255)
- self.contents.draw_text(260, 256, 84, 32, "武器&装备")
- self.contents.font.color = Color.new(120, 220, 130, 255)
- self.contents.draw_text(260, 280, 84, 32, "右手:")
- self.contents.draw_text(260, 300, 84, 32, "左手:")
- self.contents.draw_text(260, 320, 84, 32, "头部:")
- self.contents.draw_text(260, 340, 84, 32, "身体:")
- self.contents.draw_text(260, 360, 84, 32, "饰品:")
- draw_item_name($data_weapons[@actor.weapon_id], 260 + 60, 260+64)
- if actor_weapon(11)
- draw_item_name($data_weapons[@actor.weapon_id], 260 + 60, 284+64)
- else
- draw_item_name($data_armors[@actor.armor1_id], 260 + 60, 284+64)
- end
- draw_item_name($data_armors[@actor.armor2_id], 260 + 60, 308+64)
- draw_item_name($data_armors[@actor.armor3_id], 260 + 60, 332+64)
- draw_item_name($data_armors[@actor.armor4_id], 260 + 60, 356+64)
- end
- def dummy
- self.contents.font.color = system_color
- self.contents.draw_text(320, 112, 96, 32, $data_system.words.weapon)
- self.contents.draw_text(320, 176, 96, 32, $data_system.words.armor1)
- self.contents.draw_text(320, 240, 96, 32, $data_system.words.armor2)
- self.contents.draw_text(320, 304, 96, 32, $data_system.words.armor3)
- self.contents.draw_text(320, 368, 96, 32, $data_system.words.armor4)
- draw_item_name($data_weapons[@actor.weapon_id], 320 + 24, 144)
- draw_item_name($data_armors[@actor.armor1_id], 320 + 24, 208)
- draw_item_name($data_armors[@actor.armor2_id], 320 + 24, 272)
- draw_item_name($data_armors[@actor.armor3_id], 320 + 24, 336)
- draw_item_name($data_armors[@actor.armor4_id], 320 + 24, 400)
- end
- def actor_weapon(id)
- return @actor.weapon_id == 0 ? false :$data_weapons[@actor.weapon_id].element_set.include?(id)
- end
- end
复制代码
就是最后面从draw_item_name($data_weapons[@actor.weapon_id], 260 + 60, 260+64)
if actor_weapon(11)
这里开始不知道怎么写了,XP里面那个11就是双刀属性。
我想请教下,怎么样才能定义在二刀流情况下的装备品显示。。。 此贴于 2008-12-21 11:44:17 被版主八云紫提醒,请楼主看到后对本贴做出回应。 版务信息:版主帮忙结贴~ |
|