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Lv3.寻梦者 小柯的徒弟
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实验证明事实= =
- #==============================================================================
- # ■ Window_NameInput
- #------------------------------------------------------------------------------
- # 输入名称的画面、文字选择窗口。
- #==============================================================================
- class Window_NameInput < Window_Base
- $shuru ="marths"#——初始化,测试用
- if $shuru =="marths"
- CHARACTER_TABLE =
- ["1","2","3","4","5",
- "5","7","8","9","0",]
- elsif $shuru =="japanese"
- CHARACTER_TABLE =
- [ "あ","い","う","え","お",
- "か","き","く","け","こ",
- "さ","し","す","せ","そ",
- "た","ち","つ","て","と",
- "な","に","ぬ","ね","の",
- "は","ひ","ふ","へ","ほ",
- "ま","み","む","め","も",
- "や", "" ,"ゆ", "" ,"よ",
- "ら","り","る","れ","ろ",
- "わ", "" ,"を", "" ,"ん",
- "が","ぎ","ぐ","げ","ご",
- "ざ","じ","ず","ぜ","ぞ",
- "だ","ぢ","づ","で","ど",
- "ば","び","ぶ","べ","ぼ",
- "ぱ","ぴ","ぷ","ぺ","ぽ",
- "ゃ","ゅ","ょ","っ","ゎ",
- "ぁ","ぃ","ぅ","ぇ","ぉ",
- "ー","・", "" , "" , "" ,
- "ア","イ","ウ","エ","オ",
- "カ","キ","ク","ケ","コ",
- "サ","シ","ス","セ","ソ",
- "タ","チ","ツ","テ","ト",
- "ナ","ニ","ヌ","ネ","ノ",
- "ハ","ヒ","フ","ヘ","ホ",
- "マ","ミ","ム","メ","モ",
- "ヤ", "" ,"ユ", "" ,"ヨ",
- "ラ","リ","ル","レ","ロ",
- "ワ", "" ,"ヲ", "" ,"ン",
- "ガ","ギ","グ","ゲ","ゴ",
- "ザ","ジ","ズ","ゼ","ゾ",
- "ダ","ヂ","ヅ","デ","ド",
- "バ","ビ","ブ","ベ","ボ",
- "パ","ピ","プ","ペ","ポ",
- "ャ","ュ","ョ","ッ","ヮ",
- "ァ","ィ","ゥ","ェ","ォ",
- "ー","・","ヴ", "" , "" ,
- ]
- end
- #--------------------------------------------------------------------------
- # ● 初始化对像
- #--------------------------------------------------------------------------
- def initialize
- super(0, 128, 640, 352)
- self.contents = Bitmap.new(width - 32, height - 32)
- @index = 0
- refresh
- update_cursor_rect
- end
- #--------------------------------------------------------------------------
- # ● 获取文字
- #--------------------------------------------------------------------------
- def character
- return CHARACTER_TABLE[@index]
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- self.contents.clear
- if $shuru =="marths"
- for i in 0..9
- x = 4 + i / 5 / 9 * 152 + i % 5 * 28
- y = i / 5 % 9 * 32
- self.contents.draw_text(x, y, 28, 32, CHARACTER_TABLE[i], 1)
- end
- else
- for i in 0..179
- x = 4 + i / 5 / 9 * 152 + i % 5 * 28
- y = i / 5 % 9 * 32
- self.contents.draw_text(x, y, 28, 32, CHARACTER_TABLE[i], 1)
- end
- end
- self.contents.draw_text(544, 9 * 32, 64, 32, "确定", 1)
- end
- #--------------------------------------------------------------------------
- # ● 刷新光标矩形
- #--------------------------------------------------------------------------
- def update_cursor_rect
- # 光标位置在 [确定] 的情况下
- if @index >= 180
- self.cursor_rect.set(544, 9 * 32, 64, 32)
- # 光标位置在 [确定] 以外的情况下
- else
- x = 4 + @index / 5 / 9 * 152 + @index % 5 * 28
- y = @index / 5 % 9 * 32
- self.cursor_rect.set(x, y, 28, 32)
- end
- end
- #--------------------------------------------------------------------------
- # ● 刷新画面
- #--------------------------------------------------------------------------
- def update
- super
- # 光标位置在 [确定] 的情况下
- if @index >= 180
- # 光标下
- if Input.trigger?(Input::DOWN)
- $game_system.se_play($data_system.cursor_se)
- @index -= 180
- end
- # 光标上
- if Input.repeat?(Input::UP)
- $game_system.se_play($data_system.cursor_se)
- @index -= 180 - 40
- end
- # 光标位置在 [确定] 以外的情况下
- else
- # 按下方向键右的情况下
- if Input.repeat?(Input::RIGHT)
- # 按下状态不是重复的情况下、
- # 光标位置不在右端的情况下
- if Input.trigger?(Input::RIGHT) or
- @index / 45 < 3 or @index % 5 < 4
- # 光标向右移动
- $game_system.se_play($data_system.cursor_se)
- if @index % 5 < 4
- @index += 1
- else
- @index += 45 - 4
- end
- if @index >= 180
- @index -= 180
- end
- end
- end
- # 按下方向键左的情况下
- if Input.repeat?(Input::LEFT)
- # 按下状态不是重复的情况下、
- # 光标位置不在左端的情况下
- if Input.trigger?(Input::LEFT) or
- @index / 45 > 0 or @index % 5 > 0
- # 光标向右移动
- $game_system.se_play($data_system.cursor_se)
- if @index % 5 > 0
- @index -= 1
- else
- @index -= 45 - 4
- end
- if @index < 0
- @index += 180
- end
- end
- end
- # 按下方向键下的情况下
- if Input.repeat?(Input::DOWN)
- # 光标向下移动
- $game_system.se_play($data_system.cursor_se)
- if @index % 45 < 40
- @index += 5
- else
- @index += 180 - 40
- end
- end
- # 按下方向键上的情况下
- if Input.repeat?(Input::UP)
- # 按下状态不是重复的情况下、
- # 光标位置不在上端的情况下
- if Input.trigger?(Input::UP) or @index % 45 >= 5
- # 光标向上移动
- $game_system.se_play($data_system.cursor_se)
- if @index % 45 >= 5
- @index -= 5
- else
- @index += 180
- end
- end
- end
- # L 键与 R 键被按下的情况下
- if Input.repeat?(Input::L) or Input.repeat?(Input::R)
- # 平假名 / 片假名 之间移动
- $game_system.se_play($data_system.cursor_se)
- if @index / 45 < 2
- @index += 90
- else
- @index -= 90
- end
- end
- end
- update_cursor_rect
- end
- end
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