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我用了站上的显示地图名与坐标脚本之后又用了新的标题菜单脚本(含2个脚本)出现了如下错误[img][/img][[code]#==============================================================================
# ■ Window_Pos
#==============================================================================
class Window_Pos < Window_Base
#--------------------------------------------------------------------------
# ● 初始化
#--------------------------------------------------------------------------
def initialize
super(0, 0, 122, 52)
self.z = 151
self.contents.font.size = 20
refresh
end
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def refresh
self.contents.clear
self.contents.font.color = system_color
@x,@y = $game_player.x,$game_player.y
self.contents.draw_text(0, 0, 90, 20, "(#{@x},#{@y})", 1)
end
#--------------------------------------------------------------------------
# ● 更新
#--------------------------------------------------------------------------
def update
return if $game_player.x == @x and $game_player.y == @y
refresh[code] 复制代码
end
end
#==============================================================================
# ■ Window_MapName
#==============================================================================
class Window_MapName < Window_Base
#--------------------------------------------------------------------------
# ● 初始化
#--------------------------------------------------------------------------
def initialize
@map_id = $game_map.map_id
super(0, 0, 182, 52)
self.contents.font.size = 20
self.z = 151
refresh
end
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def refresh
self.opacity = 255
self.contents_opacity = 255
name = $data_mapinfos[@map_id].name
width = self.contents.text_size(name).width
height = self.contents.text_size(name).height
self.width = width + 32
self.height = height + 32
self.contents = Bitmap.new(width, height)
self.contents.font.size = 20
self.x = (Graphics.width - self.width) / 2
self.y = (Graphics.height - self.height) / 2
self.contents.font.color = system_color
self.contents.draw_text(0, 0, width, 20, name, 1)
end
#--------------------------------------------------------------------------
# ● 更新
#--------------------------------------------------------------------------
def update
if $game_map.map_id != @map_id
@map_id = $game_map.map_id
refresh
self.opacity = 255
self.contents_opacity = 255
end
return if self.opacity == 0
self.opacity -= 5
self.contents_opacity -= 5
end
end
class Scene_Title < Scene_Base
#--------------------------------------------------------------------------
# ● 数据库载入
#--------------------------------------------------------------------------
alias old_ld load_database
def load_database
old_ld
$data_mapinfos = load_data("Data/MapInfos.rvdata")
end
end
class Scene_Map < Scene_Base
#--------------------------------------------------------------------------
# ● 开始
#--------------------------------------------------------------------------
alias old_start start
def start
old_start
@pos_window = Window_Pos.new
@mapname_window = Window_MapName.new
end
#--------------------------------------------------------------------------
# ● 结束
#--------------------------------------------------------------------------
alias old_ter terminate
def terminate
old_ter
@pos_window.dispose
@mapname_window.dispose
end
#--------------------------------------------------------------------------
# ● 更新
#--------------------------------------------------------------------------
alias old_update update
def update
old_update
@pos_window.update
@mapname_window.update
end
end
这个脚本与下面的2个脚本冲突
[/code]
#==============================================================================
# ■ Scene_Title
#------------------------------------------------------------------------------
# 处理标题画面的类。
#==============================================================================
class Scene_Title < Scene_Base
#--------------------------------------------------------------------------
# ● 主处理
#--------------------------------------------------------------------------
def main
if $BTEST # 战斗测试的情况下
battle_test # 开始战斗测试处理
else # 普通游戏的情况下
super # 原来的主处理
end
end
#--------------------------------------------------------------------------
# ● 开始处理
#--------------------------------------------------------------------------
def start
super
load_database # 载入数据库
create_game_objects # 生成游戏对象
check_continue # 判断继续是否有效
create_title_graphic # 生成标题画面图像
create_command_window # 生成指令窗口
play_title_music # 播放标题画面音乐
end
#--------------------------------------------------------------------------
# ● 执行转换
#--------------------------------------------------------------------------
def perform_transition
Graphics.transition(20)
end
#--------------------------------------------------------------------------
# ● 开始后处理
#--------------------------------------------------------------------------
def post_start
super
open_command_window
end
#--------------------------------------------------------------------------
# ● 结束前处理
#--------------------------------------------------------------------------
def pre_terminate
super
close_command_window
end
#--------------------------------------------------------------------------
# ● 结束处理
#--------------------------------------------------------------------------
def terminate
super
dispose_command_window
snapshot_for_background
dispose_title_graphic
end
#--------------------------------------------------------------------------
# ● 更新画面
#--------------------------------------------------------------------------
def update
super
@command_window.update
if Input.trigger?(Input::C)
case @command_window.index
when 0 # 新游戏
command_new_game
when 1 # 继续
command_continue
when 2 # 退出
command_shutdown
when 3
$scene=Scene_Note.new
end
end
end
#--------------------------------------------------------------------------
# ● 载入数据库
#--------------------------------------------------------------------------
def load_database
$data_actors = load_data("Data/Actors.rvdata")
$data_classes = load_data("Data/Classes.rvdata")
$data_skills = load_data("Data/Skills.rvdata")
$data_items = load_data("Data/Items.rvdata")
$data_weapons = load_data("Data/Weapons.rvdata")
$data_armors = load_data("Data/Armors.rvdata")
$data_enemies = load_data("Data/Enemies.rvdata")
$data_troops = load_data("Data/Troops.rvdata")
$data_states = load_data("Data/States.rvdata")
$data_animations = load_data("Data/Animations.rvdata")
$data_common_events = load_data("Data/CommonEvents.rvdata")
$data_system = load_data("Data/System.rvdata")
$data_areas = load_data("Data/Areas.rvdata")
end
#--------------------------------------------------------------------------
# ● 载入战斗测试用的数据库
#--------------------------------------------------------------------------
def load_bt_database
$data_actors = load_data("Data/BT_Actors.rvdata")
$data_classes = load_data("Data/BT_Classes.rvdata")
$data_skills = load_data("Data/BT_Skills.rvdata")
$data_items = load_data("Data/BT_Items.rvdata")
$data_weapons = load_data("Data/BT_Weapons.rvdata")
$data_armors = load_data("Data/BT_Armors.rvdata")
$data_enemies = load_data("Data/BT_Enemies.rvdata")
$data_troops = load_data("Data/BT_Troops.rvdata")
$data_states = load_data("Data/BT_States.rvdata")
$data_animations = load_data("Data/BT_Animations.rvdata")
$data_common_events = load_data("Data/BT_CommonEvents.rvdata")
$data_system = load_data("Data/BT_System.rvdata")
end
#--------------------------------------------------------------------------
# ● 生成各种游戏对象
#--------------------------------------------------------------------------
def create_game_objects
$game_temp = Game_Temp.new
$game_message = Game_Message.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
end
#--------------------------------------------------------------------------
# ● 判断继续是否有效
#--------------------------------------------------------------------------
def check_continue
@continue_enabled = (Dir.glob('Save*.rvdata').size > 0)
end
#--------------------------------------------------------------------------
# ● 生成标题画面图像
#--------------------------------------------------------------------------
def create_title_graphic
@sprite = Sprite.new
@sprite.bitmap = Cache.system("Title")
end
#--------------------------------------------------------------------------
# ● 释放标题画面图像
#--------------------------------------------------------------------------
def dispose_title_graphic
@sprite.bitmap.dispose
@sprite.dispose
end
#--------------------------------------------------------------------------
# ● 生成指令窗口
#--------------------------------------------------------------------------
def create_command_window
s1 = Vocab::new_game
s2 = Vocab::continue
s3 = Vocab::shutdown
s4 = "进入7B009 "
@command_window = Window_Command.new(172, [s1, s2, s3,s4])
@command_window.x = (544 - @command_window.width) / 2
@command_window.y = 288
if @continue_enabled # 继续有效的情况下
@command_window.index = 1 # 光标位置符合
else # 无效的情况下
@command_window.draw_item(1, false) # 指令以半透明显示
end
@command_window.openness = 0
@command_window.open
end
#--------------------------------------------------------------------------
# ● 释放指令窗口
#--------------------------------------------------------------------------
def dispose_command_window
@command_window.dispose
end
#--------------------------------------------------------------------------
# ● 打开指令窗口
#--------------------------------------------------------------------------
def open_command_window
@command_window.open
begin
@command_window.update
Graphics.update
end until @command_window.openness == 255
end
#--------------------------------------------------------------------------
# ● 关闭指令窗口
#--------------------------------------------------------------------------
def close_command_window
@command_window.close
begin
@command_window.update
Graphics.update
end until @command_window.openness == 0
end
#--------------------------------------------------------------------------
# ● 播放标题画面音乐
#--------------------------------------------------------------------------
def play_title_music
$data_system.title_bgm.play
RPG::BGS.stop
RPG::ME.stop
end
#--------------------------------------------------------------------------
# ● 检测游戏者初期位置是否存在
#--------------------------------------------------------------------------
def confirm_player_location
if $data_system.start_map_id == 0
print "没有设置游戏者初期位置。"
exit
end
end
#--------------------------------------------------------------------------
# ● 指令 : 新游戏
#--------------------------------------------------------------------------
def command_new_game
confirm_player_location
Sound.play_decision
$game_party.setup_starting_members # 初期同伴
$game_map.setup($data_system.start_map_id) # 初期地图位置
$game_player.moveto($data_system.start_x, $data_system.start_y)
$game_player.refresh
$scene = Scene_Map.new
RPG::BGM.fade(1500)
close_command_window
Graphics.fadeout(60)
Graphics.wait(40)
Graphics.frame_count = 0
RPG::BGM.stop
$game_map.autoplay
end
#--------------------------------------------------------------------------
# ● 指令 : 继续
#--------------------------------------------------------------------------
def command_continue
if @continue_enabled
Sound.play_decision
$scene = Scene_File.new(false, true, false)
else
Sound.play_buzzer
end
end
#--------------------------------------------------------------------------
# ● 指令 : 退出
#--------------------------------------------------------------------------
def command_shutdown
Sound.play_decision
RPG::BGM.fade(800)
RPG::BGS.fade(800)
RPG::ME.fade(800)
$scene = nil
end
#--------------------------------------------------------------------------
# ● 战斗测试
#--------------------------------------------------------------------------
def battle_test
load_bt_database # 载入战斗测试用数据库
create_game_objects # 生成游戏对象
Graphics.frame_count = 0 # 初始化游戏时间
$game_party.setup_battle_test_members
$game_troop.setup($data_system.test_troop_id)
$game_troop.can_escape = true
$game_system.battle_bgm.play
snapshot_for_background
$scene = Scene_Battle.new
end
endclass Scene_Note < Scene_Base
#--------------------------------------------------------------------------
# ● 开始处理
#--------------------------------------------------------------------------
def start
super
create_menu_background
@viewport = Viewport.new(0, 0, 544, 416)
@note_window = Window_Base.new(0,0,544,416)
@note_window.contents = Bitmap.new(512,384)
@note_window.contents.draw_text(0,0,228,224,"欢迎来到7B009,请期待我们的后续作品",2)
#(横坐标,纵坐标,宽,高,“文字”,参数)参数表示(默认0 左对齐,1居中,2右对齐)
end
#--------------------------------------------------------------------------
# ● 结束处理
#--------------------------------------------------------------------------
def terminate
super
dispose_menu_background
@viewport.dispose
@note_window.dispose
end
#--------------------------------------------------------------------------
# ● 回到原画面
#--------------------------------------------------------------------------
def return_scene
$scene = Scene_Title.new
end
#--------------------------------------------------------------------------
# ● 更新画面
#--------------------------------------------------------------------------
def update
@note_window.update
if Input.trigger?(Input::B)
Sound.play_cancel
$scene = Scene_Title.new
end
end
#--------------------------------------------------------------------------
# ● 更新物品选择
#--------------------------------------------------------------------------
def update_item_selection
if Input.trigger?(Input::B)
Sound.play_cancel
return_scene
end
end
end
class Scene_Note < Scene_Base
#--------------------------------------------------------------------------
# ● 开始处理
#--------------------------------------------------------------------------
def start
super
create_menu_background
@viewport = Viewport.new(0, 0, 544, 416)
@note_window = Window_Base.new(0,0,544,416)
@note_window.contents = Bitmap.new(512,384)
@note_window.contents.draw_text(0,0,228,224,"欢迎来到7B009,请期待我们的后续作品",2)
#(横坐标,纵坐标,宽,高,“文字”,参数)参数表示(默认0 左对齐,1居中,2右对齐)
end
#--------------------------------------------------------------------------
# ● 结束处理
#--------------------------------------------------------------------------
def terminate
super
dispose_menu_background
@viewport.dispose
@note_window.dispose
end
#--------------------------------------------------------------------------
# ● 回到原画面
#--------------------------------------------------------------------------
def return_scene
$scene = Scene_Title.new
end
#--------------------------------------------------------------------------
# ● 更新画面
#--------------------------------------------------------------------------
def update
@note_window.update
if Input.trigger?(Input::B)
Sound.play_cancel
$scene = Scene_Title.new
end
end
#--------------------------------------------------------------------------
# ● 更新物品选择
#--------------------------------------------------------------------------
def update_item_selection
if Input.trigger?(Input::B)
Sound.play_cancel
return_scene
end
end
end