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Lv1.梦旅人 哆啦菌 
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是脚本吧: 
#============================================================================== 
#============================================================================== 
# ■ Window_Help 
#------------------------------------------------------------------------------ 
# 可以显示敌人的HP\MP百分比 
#============================================================================== 
class Window_Help < Window_Base 
def set_enemy(actor) 
self.contents.clear 
draw_actor_name(actor, 4, 0) 
draw_actor_state(actor, 140, 0) 
carol3_draw_hp_bar(actor, 284, 0) 
carol3_draw_sp_bar(actor, 460, 0) 
@text = nil 
self.visible = true 
end 
def carol3_draw_hp_bar(actor, x, y, width = 128) #宽度可调 
self.contents.font.color = system_color 
self.contents.fill_rect(x-1, y+17, width+2,6, Color.new(0, 0, 0, 255)) 
w = width * actor.hp / actor.maxhp 
self.contents.fill_rect(x, y+18, w,1, Color.new(255, 96, 96, 255)) 
self.contents.fill_rect(x, y+19, w,1, Color.new(255, 0, 0, 255)) 
self.contents.fill_rect(x, y+20, w,1, Color.new(128, 0, 0, 255)) 
self.contents.fill_rect(x, y+21, w,1, Color.new(0, 0, 0, 255)) 
self.contents.draw_text(x,y,128,32,$data_system.words.hp,1) 
self.contents.font.color = normal_color 
end 
def carol3_draw_sp_bar(actor, x, y, width = 128) 
self.contents.font.color = system_color 
self.contents.fill_rect(x-1, y+17, width+2,6, Color.new(0, 0, 0, 255)) 
w = width * actor.sp / actor.maxsp 
self.contents.fill_rect(x, y+18, w,1, Color.new(128, 255, 255, 255)) 
self.contents.fill_rect(x, y+19, w,1, Color.new(0, 255, 255, 255)) 
self.contents.fill_rect(x, y+20, w,1, Color.new(0, 192, 192, 255)) 
self.contents.fill_rect(x, y+21, w,1, Color.new(0, 128, 128, 255)) 
self.contents.draw_text(x,y,128,32,$data_system.words.sp,1) 
self.contents.font.color = normal_color 
end 
end 
 
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