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Lv1.梦旅人
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我把对话筐拉到底,但是文字只能显示成这样,空出来了一截,怎样才能让文字撑满对话筐?
这是我用的脚本- class Window_Message < Window_Selectable
- # ------------------------------------
- def initialize
- super(0, 0, 640, 160)
- self.contents = Bitmap.new(width - 50, height - 32)
- self.visible = false
- self.z = 9998
- @update_text = true
- @fade_in = false
- @fade_out = false
- @contents_showing = false
- @cursor_width = 0
- #############################################################################
- @wait_count = 0
- #############################################################################
- self.active = false
- self.index = -1
- end
- # ------------------------------------
- def dispose
- terminate_message
- $game_temp.message_window_showing = false
- if @input_number_window != nil
- @input_number_window.dispose
- end
- super
- end
- # ------------------------------------
- def terminate_message
- self.active = false
- self.pause = false
- self.index = -1
- self.contents.clear
- @update_text = true
- @contents_showing = false
- if $game_temp.message_proc != nil
- $game_temp.message_proc.call
- end
- $game_temp.message_text = nil
- $game_temp.message_proc = nil
- $game_temp.choice_start = 99
- $game_temp.choice_max = 0
- $game_temp.choice_cancel_type = 0
- $game_temp.choice_proc = nil
- $game_temp.num_input_start = 99
- $game_temp.num_input_variable_id = 0
- $game_temp.num_input_digits_max = 0
- if @gold_window != nil
- @gold_window.dispose
- @gold_window = nil
- end
- end
- # ------------------------------------
- def refresh
- self.contents.clear
- self.contents.font.color = normal_color
- @x = @y = 0
- @cursor_width = 0
- if $game_temp.choice_start == 0
- @x = 0
- end
- if $game_temp.message_text != nil
- @text = $game_temp.message_text
- begin
- last_text = @text.clone
- @text.gsub!(/\\[Vv]\[([0-9]+)\]/) { $game_variables[$1.to_i] }
- end until @text == last_text
- @text.gsub!(/\\[Nn]\[([0-9]+)\]/) do
- $game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
- end
- @text.gsub!(/\\\\/) { "\000" }
- @text.gsub!(/\\[Cc]\[([0-9]+)\]/) { "\001[#{$1}]" }
- @text.gsub!(/\\[Gg]/) { "\002" }
- end
- end
- # ------------------------------------
- def reset_window
- if $game_temp.in_battle
- self.y = 16
- else
- case $game_system.message_position
- when 0
- self.y = 16
- when 1
- self.y = 160
- when 2
- self.y = 304
- end
- end
- if $game_system.message_frame == 0
- self.opacity = 255
- else
- self.opacity = 0
- end
- self.back_opacity = 255#对话窗口透明度
- end
- # ------------------------------------
- def update_text
- if @text != nil
- #############################################################################
- @wait_count = 0 #此处修改字的弹出速度,改为0为每桢一个字,2为每3桢一个字,越大越慢
- #############################################################################
- while ((c = @text.slice!(/./m)) != nil)
- if c == "\000"
- c = "\\"
- end
- if c == "\001"
- @text.sub!(/\[([0-9]+)\]/, "")
- color = $1.to_i
- if color >= 0 and color <= 7
- self.contents.font.color = text_color(color)
- end
- end
- if c == "\002"
- if @gold_window == nil
- @gold_window = Window_Gold.new
- @gold_window.x = 560 - @gold_window.width
- if $game_temp.in_battle
- @gold_window.y = 192
- else
- @gold_window.y = self.y >= 128 ? 32 : 384
- end
- @gold_window.opacity = self.opacity
- @gold_window.back_opacity = self.back_opacity
- end
- next
- end
- if c == "\n"
- if @y >= $game_temp.choice_start
- @cursor_width = [@cursor_width, @x].max
- end
- @y += 1
- @x = 0
- if @y >= $game_temp.choice_start
- @x = 8
- end
- next
- end
- self.contents.draw_text(4 + @x, 32 * @y, 40, 32, c)
- @x += self.contents.text_size(c).width
- #############################################################################
- #$game_system.se_play($data_system.decision_se) #去掉#可以有声效,也可自定义声效
- #############################################################################
- return
- end
- end
- if $game_temp.choice_max > 0
- @item_max = $game_temp.choice_max
- self.active = true
- self.index = 0
- end
- if $game_temp.num_input_variable_id > 0
- digits_max = $game_temp.num_input_digits_max
- number = $game_variables[$game_temp.num_input_variable_id]
- @input_number_window = Window_InputNumber.new(digits_max)
- @input_number_window.number = number
- @input_number_window.x = self.x + 8
- @input_number_window.y = self.y + $game_temp.num_input_start * 32
- end
- @update_text = false #š
- end
- # ------------------------------------
- def update
- super
- if @fade_in
- self.contents_opacity = 255
- if @input_number_window != nil
- @input_number_window.contents_opacity = 255
- end
- if self.contents_opacity == 255
- @fade_in = false
- end
- end
- if @input_number_window != nil
- @input_number_window.update
- if Input.trigger?(Input::C)
- $game_system.se_play($data_system.decision_se)
- $game_variables[$game_temp.num_input_variable_id] =
- @input_number_window.number
- $game_map.need_refresh = true
- @input_number_window.dispose
- @input_number_window = nil
- terminate_message
- end
- return
- end
- if @contents_showing
- #############################################################################
- if @update_text
- if @wait_count == 0
- update_text
- return
- else
- @wait_count -=1
- return
- end
- end
- #############################################################################
- if $game_temp.choice_max == 0
- self.pause = true
- end
- if self.pause == true && Input.dir4 != 0
- terminate_message
- end
- if Input.trigger?(Input::B)
- if $game_temp.choice_max > 0 and $game_temp.choice_cancel_type > 0
- $game_system.se_play($data_system.cancel_se)
- $game_temp.choice_proc.call($game_temp.choice_cancel_type - 1)
- terminate_message
- end
- terminate_message if self.pause == true
- end
- if Input.trigger?(Input::C)
- if $game_temp.choice_max > 0
- $game_system.se_play($data_system.decision_se)
- $game_temp.choice_proc.call(self.index)
- end
- terminate_message
- end
- return
- end
- if @fade_out == false and $game_temp.message_text != nil
- @contents_showing = true
- $game_temp.message_window_showing = true
- reset_window
- refresh
- Graphics.frame_reset
- self.visible = true
- self.contents_opacity = 0
- if @input_number_window != nil
- @input_number_window.contents_opacity = 0
- end
- @fade_in = true
- return
- end
- if self.visible
- @fade_out = true
- self.opacity = 0
- if self.opacity == 0
- self.visible = false
- @fade_out = false
- $game_temp.message_window_showing = false
- end
- return
- end
- end
- # ------------------------------------
- def update_cursor_rect
- if @index >= 0
- n = $game_temp.choice_start + @index
- self.cursor_rect.set(8, n * 32, @cursor_width, 32)
- else
- self.cursor_rect.empty
- end
- end
- end
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