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Lv1.梦旅人 
	- 梦石
 - 0 
 
        - 星屑
 - 50 
 
        - 在线时间
 - 28 小时
 
        - 注册时间
 - 2011-1-14
 
        - 帖子
 - 262
 
 
 
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- #==============================================================================
 
 - # 本脚本来自www.66RPG.com,使用和转载请保留此信息
 
 - #============================================================================== 
 
  
- # 注意!!!在对话后得到物品,请在对话后先用事件等待3帧,否则对话框来不及消失。
 
  
- # 开关定义:
 
  
- $不显示金钱窗口 = 41
 
  
- $不显示物品窗口 = 42
 
  
- $不显示武器窗口 = 43
 
  
- $不显示防具窗口 = 44
 
  
- # 以上开关,当打开的时候,获得物品将不会提示,比如默认打开41号开关,获得金钱不再提示
 
  
- # ————————————————————————————————————
 
  
- class Interpreter  
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 增减金钱
 
 -   #--------------------------------------------------------------------------
 
 -   def command_125
 
 -     value = operate_value(@parameters[0], @parameters[1], @parameters[2])
 
 -     $game_party.gain_gold(value)
 
 -     if $game_switches[$不显示金钱窗口]==false
 
 -       carol3_66RPG = Window_Base.new((640-160)/2,128,180,100)
 
 -       carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
 
 -       if value >= 0
 
 -         carol3_66RPG.contents.draw_text(0,0,240,32,"获得金钱:")
 
 -         #——声效,可以自己改
 
 -         Audio.se_play("Audio/SE/"+"006-System06",80,100)
 
 -       else
 
 -         carol3_66RPG.contents.draw_text(0,0,240,32,"失去金钱:")
 
 -         #——声效,可以自己改
 
 -         Audio.se_play("Audio/SE/"+"005-System05",80,100)
 
 -       end    
 
 -       carol3_66RPG.contents.draw_text(0,32,240,32,value.abs.to_s)
 
 -       carol3_66RPG.contents.draw_text(0,32,140,32, $data_system.words.gold,2)
 
 -       carol3_66RPG.opacity = 160
 
 -       for i in 0..30
 
 -         Graphics.update
 
 -       end
 
 -       for i in 0..10
 
 -         carol3_66RPG.opacity -= 30
 
 -         carol3_66RPG.contents_opacity -= 30
 
 -         Graphics.update
 
 -       end
 
 -       carol3_66RPG.dispose
 
 -     end
 
 -     return true
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 增减物品
 
 -   #--------------------------------------------------------------------------
 
 -   def command_126
 
 -     value = operate_value(@parameters[1], @parameters[2], @parameters[3])
 
 -     $game_party.gain_item(@parameters[0], value)
 
 -     if $game_switches[$不显示物品窗口]==false
 
 -       carol3_66RPG_item = $data_items[@parameters[0]]
 
 -       carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
 
 -       carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
 
 -       if value >= 0
 
 -         carol3_66RPG.contents.draw_text(0,0,240,32,"获得物品:")    
 
 -         #——声效,可以自己改
 
 -         Audio.se_play("Audio/SE/"+"006-System06",80,100)
 
 -       else
 
 -         carol3_66RPG.contents.draw_text(0,0,240,32,"失去物品:")    
 
 -         #——声效,可以自己改
 
 -         Audio.se_play("Audio/SE/"+"005-System05",80,100)
 
 -       end
 
 -       carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
 
 -       carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
 
 -       carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
 
 -       carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
 
 -       carol3_66RPG.opacity = 160
 
 -       for i in 0..30
 
 -         Graphics.update
 
 -       end
 
 -       for i in 0..10
 
 -         carol3_66RPG.opacity -= 30
 
 -         carol3_66RPG.contents_opacity -= 30
 
 -         Graphics.update
 
 -       end
 
 -       carol3_66RPG.dispose
 
 -     end
 
 -     return true
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 增减武器
 
 -   #--------------------------------------------------------------------------
 
 -   def command_127
 
 -     value = operate_value(@parameters[1], @parameters[2], @parameters[3])
 
 -     $game_party.gain_weapon(@parameters[0], value)
 
 -     if $game_switches[$不显示武器窗口]==false
 
 -       carol3_66RPG_item = $data_weapons[@parameters[0]]
 
 -       carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
 
 -       carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
 
 -       if value >= 0
 
 -         carol3_66RPG.contents.draw_text(0,0,240,32,"获得武器:")    
 
 -         #——声效,可以自己改
 
 -         Audio.se_play("Audio/SE/"+"006-System06",80,100)
 
 -       else
 
 -         carol3_66RPG.contents.draw_text(0,0,240,32,"失去武器:")    
 
 -         #——声效,可以自己改
 
 -         Audio.se_play("Audio/SE/"+"005-System05",80,100)
 
 -       end
 
 -       carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
 
 -       carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
 
 -       carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
 
 -       carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
 
 -       carol3_66RPG.opacity = 160
 
 -       for i in 0..30
 
 -         Graphics.update
 
 -       end
 
 -       for i in 0..10
 
 -         carol3_66RPG.opacity -= 30
 
 -         carol3_66RPG.contents_opacity -= 30
 
 -         Graphics.update
 
 -       end
 
 -       carol3_66RPG.dispose
 
 -     end
 
 -     return true
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 增减防具
 
 -   #--------------------------------------------------------------------------
 
 -   def command_128
 
 -     value = operate_value(@parameters[1], @parameters[2], @parameters[3])
 
 -     $game_party.gain_armor(@parameters[0], value)
 
 -     if $game_switches[$不显示防具窗口]==false
 
 -       carol3_66RPG_item = $data_armors[@parameters[0]]
 
 -       carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
 
 -       carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
 
 -       if value >= 0
 
 -         carol3_66RPG.contents.draw_text(0,0,240,32,"获得防具:")    
 
 -         #——声效,可以自己改
 
 -         Audio.se_play("Audio/SE/"+"006-System06",80,100)
 
 -       else
 
 -         carol3_66RPG.contents.draw_text(0,0,240,32,"失去防具:")    
 
 -         #——声效,可以自己改
 
 -         Audio.se_play("Audio/SE/"+"005-System05",80,100)
 
 -       end
 
 -       carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
 
 -       carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
 
 -       carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
 
 -       carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
 
 -       carol3_66RPG.opacity = 160
 
 -       for i in 0..30
 
 -         Graphics.update
 
 -       end
 
 -       for i in 0..10
 
 -         carol3_66RPG.opacity -= 30
 
 -         carol3_66RPG.contents_opacity -= 30
 
 -         Graphics.update
 
 -       end
 
 -       carol3_66RPG.dispose
 
 -     end
 
 -     return true
 
 -   end
 
 - end
 
  
-  
 
  
- #==============================================================================
 
 - # 本脚本来自www.66RPG.com,使用和转载请保留此信息
 
 - #============================================================================== 
 
 
  复制代码 这个效果也不知道是不是楼主说的那样,反正一直放在U盘没动过……也是以前收集的……实际上LZ可以去下柳柳制作的 新喷火大怪龙 |   
 
 
 
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