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Lv1.梦旅人
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本帖最后由 fux2 于 2011-7-30 16:00 编辑
- #==============================================================================
- # ■ Window_EquipLeft
- #------------------------------------------------------------------------------
- # 装备画面的、显示角色能力值变化的窗口。
- #==============================================================================
- class Window_EquipLeft < Window_Base
- #--------------------------------------------------------------------------
- # ● 初始化对像
- # actor : 角色
- #--------------------------------------------------------------------------
- def initialize(actor)
- super(0, 0, 280, 192)
- self.contents = Bitmap.new(width - 32, height - 32)
- self.contents.font.color=Color.new(0,0,0,255)
- @actor = actor
- refresh
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- self.contents.clear
- self.contents.font.size=15
- self.contents.font.color=Color.new(0,0,0,255)
- draw_actor_name(@actor, 4, 0)
- draw_actor_level(@actor, 4, 32)
- draw_actor_parameter(@actor, 4, 64, 0)
- draw_actor_parameter(@actor, 4, 96, 1)
- draw_actor_parameter(@actor, 4, 128, 2)
- if @new_atk != nil
- self.contents.font.color = Color.new(0,0,0,255)
- self.contents.draw_text(160, 64, 40, 32, "→", 1)
- self.contents.font.color = Color.new(0,0,0,255)
- self.contents.draw_text(200, 64, 36, 32, @new_atk.to_s, 2)
- end
- if @new_pdef != nil
- self.contents.font.color = Color.new(0,0,0,255)
- self.contents.draw_text(160, 96, 40, 32, "→", 1)
- self.contents.font.color = Color.new(0,0,0,255)
- self.contents.draw_text(200, 96, 36, 32, @new_pdef.to_s, 2)
- end
- if @new_mdef != nil
- self.contents.font.color = Color.new(0,0,0,255)
- self.contents.draw_text(160, 128, 40, 32, "→", 1)
- self.contents.font.color = Color.new(0,0,0,255)
- self.contents.draw_text(200, 128, 36, 32, @new_mdef.to_s, 2)
- end
- end
复制代码 我想把它显示的颜色都为 黑色 。字号都为11?怎么弄的颜色?
还有怎么添加其他的属性进去?
draw_actor_name(@actor, 4, 0)
draw_actor_level(@actor, 4, 32)
draw_actor_parameter(@actor, 4, 64, 0)
draw_actor_parameter(@actor, 4, 96, 1)
draw_actor_parameter(@actor, 4, 128, 2)
后面的数字0,1,2,分别代表的是攻击,物理防御,魔法防御?
怎么改颜色 |
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