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金余花火 发表于 2011-8-7 07:51 ![]()  
冒昧的问一下,这是改的什么地方呢。或者这个脚本怎么用呢?  
好了~改好了~ 
直接插入即可……- #==============================================================================
 
 - # ■ module n01
 
 - #------------------------------------------------------------------------------
 
 - # HP Gauge and State Indicator Add-on  Ver1.1
 
 - #
 
 - # Do not use this add-on with the ATB. It is already built into the ATB.
 
 - #==============================================================================
 
 - module N01
 
 -   
 
 -  # Display the state of the selected battler.
 
 -   WORD_STATE_DISPLAY = true
 
 -   
 
 -  # Name to display when there is no abnormal state.
 
 -   WORD_NORMAL_STATE = "正常"
 
 -   
 
 -  # Displays the HP gauge of the selected battler.
 
 -   HP_DISPLAY = true
 
 -   
 
 -  # Displays the HP gauge of selected actors.
 
 -   ACTOR_DISPLAY = true
 
 -   
 
 -  # Do not display the HP gauge and states for the following enemies: 
 
 -   ENEMY_NON_DISPLAY = []  # ex.[1,2,3]
 
 -   
 
 -  # Do not display the following states ID as abnormal:
 
 -   STATE_NON_DISPLAY = []  # ex.[1,2,3]
 
 -   
 
 -   
 
 - end 
 
 - #-------------------------------設定ここまで-----------------------------------
 
  
- #==============================================================================
 
 - # ■ Window_Help
 
 - #------------------------------------------------------------------------------
 
 - #  スキルやアイテムの説明、アクターのステータスなどを表示するウィンドウです。
 
 - #==============================================================================
 
  
- class Window_Help < Window_Base
 
 -   #--------------------------------------------------------------------------
 
 -   # ● テキスト設定
 
 -   #--------------------------------------------------------------------------
 
 -   def set_text_n01add(member)
 
 -     self.contents.clear
 
 -     self.contents.font.color = normal_color
 
 -     if !member.actor? && N01::ENEMY_NON_DISPLAY.include?(member.enemy_id)
 
 -       return self.contents.draw_text(4, 0, self.width - 40, WLH, member.name, 1)
 
 -     elsif member.actor? && !N01::ACTOR_DISPLAY
 
 -       return self.contents.draw_text(4, 0, self.width - 40, WLH, member.name, 1)
 
 -     end
 
 -     if N01::WORD_STATE_DISPLAY && N01::HP_DISPLAY
 
 -       self.contents.draw_text(0, 0, 180, WLH, member.name, 1)
 
 -       draw_actor_hp(member, 182, 0, 120)
 
 -       draw_actor_mp(member, 398, 0, 100)
 
 -       text = "["
 
 -       for state in member.states
 
 -         next if N01::STATE_NON_DISPLAY.include?(state.id)
 
 -         text += " " if text != "["
 
 -         text += state.name
 
 -       end
 
 -       text += N01::WORD_NORMAL_STATE if text == "["
 
 -       text += "]"
 
 -       text = "" if text == "[]"
 
 -       self.contents.draw_text(315, 0, 195, WLH, text, 0)
 
 -     elsif N01::WORD_STATE_DISPLAY
 
 -       text = member.name + "  ["
 
 -       for state in member.states
 
 -         next if N01::STATE_NON_DISPLAY.include?(state.id)
 
 -         text += " " if text != member.name + "  ["
 
 -         text += state.name
 
 -       end
 
 -       text += N01::WORD_NORMAL_STATE if text == member.name + "  ["
 
 -       text += "]"
 
 -       text = "" if text == "[]"
 
 -       self.contents.draw_text(4, 0, self.width - 40, WLH, text, 1)
 
 -     elsif N01::HP_DISPLAY
 
 -       self.contents.draw_text(4, 0, 240, WLH, member.name, 1)
 
 -       draw_actor_hp(member, 262, 0, 120)
 
 -       draw_actor_mp(member, 478, 0, 100)
 
 -     end 
 
 -   end
 
 - end
 
  
- #==============================================================================
 
 - # ■ Scene_Battle
 
 - #------------------------------------------------------------------------------
 
 - #  バトル画面の処理を行うクラスです。
 
 - #==============================================================================
 
 - class Scene_Battle < Scene_Base
 
 -   #--------------------------------------------------------------------------
 
 -   # ● ターゲット選択の開始
 
 -   #--------------------------------------------------------------------------
 
 -   def start_target_selection(actor = false)
 
 -     members = $game_party.members if actor
 
 -     members = $game_troop.members unless actor
 
 -     # カーソルスプライトの作成
 
 -     @cursor = Sprite.new
 
 -     @cursor.bitmap = Cache.character("cursor")
 
 -     @cursor.src_rect.set(0, 0, 32, 32)
 
 -     @cursor_flame = 0
 
 -     @cursor.x = -200
 
 -     @cursor.y = -200
 
 -     @cursor.ox = @cursor.width
 
 -     @cursor.oy = @cursor.height
 
 -     # ターゲット名を表示するヘルプウインドウを作成
 
 -     @help_window.visible = false if @help_window != nil
 
 -     @help_window2 = Window_Help.new if @help_window2 == nil
 
 -     # 不要なウインドウを消す
 
 -     @actor_command_window.active = false
 
 -     @skill_window.visible = false if @skill_window != nil
 
 -     @item_window.visible = false if @item_window != nil
 
 -     # 存在しているターゲットで最も番号の低い対象を最初に指すように
 
 -     @index = 0
 
 -     @max_index = members.size - 1
 
 -     # アクターは戦闘不能者でもターゲットできるようにエネミーと区別
 
 -     unless actor
 
 -       members.size.times do
 
 -         break if members[@index].exist?
 
 -         @index += 1
 
 -       end
 
 -     end  
 
 -     @help_window2.set_text_n01add(members[@index])
 
 -     select_member(actor)
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● カーソルを前に移動
 
 -   #--------------------------------------------------------------------------
 
 -   def cursor_up(members, actor)
 
 -     Sound.play_cursor
 
 -     members.size.times do
 
 -       @index += members.size - 1
 
 -       @index %= members.size
 
 -       break if actor
 
 -       break if members[@index].exist?
 
 -     end
 
 -     @help_window2.set_text_n01add(members[@index])
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● カーソルを次に移動
 
 -   #--------------------------------------------------------------------------
 
 -   def cursor_down(members, actor)
 
 -     Sound.play_cursor
 
 -     members.size.times do
 
 -       @index += 1
 
 -       @index %= members.size
 
 -       break if actor
 
 -       break if members[@index].exist? && !actor
 
 -     end
 
 -     @help_window2.set_text_n01add(members[@index])
 
 -   end
 
 - end  
 
 
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