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Lv1.梦旅人
- 梦石
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- 在线时间
- 80 小时
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- 2011-7-10
- 帖子
- 89
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把Scene_Menu全部替换、改成- #==============================================================================
- # ■ Scene_Menu
- #------------------------------------------------------------------------------
- # 处理菜单画面的类。
- #==============================================================================
- class Scene_Menu < Scene_Base
- #--------------------------------------------------------------------------
- # ● 初始化对像
- # menu_index : 命令窗口光标初始位置
- #--------------------------------------------------------------------------
- def initialize(menu_index = 0)
- @menu_index = menu_index
- @childesc=false
- end
- #--------------------------------------------------------------------------
- # ● 开始处理
- #--------------------------------------------------------------------------
- def start
- super
- create_menu_background
- create_command_window
- @gold_window = Window_Gold.new(0, 360)
- @status_window = Window_MenuStatus.new(160, 0)
- end
- #--------------------------------------------------------------------------
- # ● 结束处理
- #--------------------------------------------------------------------------
- def terminate
- super
- dispose_menu_background
- @command_window.dispose
- @gold_window.dispose
- @status_window.dispose
- end
- #--------------------------------------------------------------------------
- # ● 更新画面
- #--------------------------------------------------------------------------
- def update
- super
- update_menu_background
- @command_window.update
- @gold_window.update
- @status_window.update
- if @command_window.active
- update_command_selection
- elsif @status_window.active
- update_actor_selection
- end
- end
-
- def showyou
- s1 = ""
- s2 = ""
- s3 = ""
- s4 = ""
- s5 = ""
- s6 = ""
- @command_window2 = Window_Command.new(160, [s1+ ": " +$game_variables[1].to_s, s2+ ": " +$game_variables[2].to_s, s3+ ": " +$game_variables[3].to_s, s4+ ": 显示名字" +$game_variables[4].to_s, s5+ ": " +$game_variables[5].to_s, s6+ ": " +$game_variables[6].to_s,""+ ": " +$game_variables[7].to_s,""+ ": " +$game_variables[8].to_s,""+ ": " +$game_variables[9].to_s,""+ ": " +$game_variables[10].to_s,""+ ": " +$game_variables[11].to_s,""+ ": " +$game_variables[12].to_s])
- @command_window2.index = 0
- @command_window2.x=160
- @childesc=true
- end
- #~ 上面那S1什么乱七八糟的东西": " +$game_variables[12].to_s你把这东西复制在": " +$game_variables[变量ID].to_s得后面中括号大括号里“这”])
-
- #--------------------------------------------------------------------------
- # ● 生成命令窗口
- #--------------------------------------------------------------------------
- def create_command_window
- s1 = Vocab::item
- s2 = Vocab::skill
- s3 = Vocab::equip
- s4 = Vocab::status
- s5 = Vocab::save
- s6 = Vocab::game_end
- @command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6,"这添你想显示在菜单的名字"])
- @command_window.index = @menu_index
- if $game_party.members.size == 0 # 如果队伍为空
- @command_window.draw_item(0, false) # 无效化物品选项
- @command_window.draw_item(1, false) # 无效化技能选项
- @command_window.draw_item(2, false) # 无效化装备选项
- @command_window.draw_item(3, false) # 无效化状态选项
- end
- if $game_system.save_disabled # 如果禁止存档
- @command_window.draw_item(4, false) # 无效化存档选项
- end
- end
- #--------------------------------------------------------------------------
- # ● 更新命令窗口
- #--------------------------------------------------------------------------
- def update_command_selection
- if Input.trigger?(Input::B)
- if @childesc
- Sound.play_cancel
- @command_window2.dispose
- @childesc=false
- $scene = Scene_Menu.new(menu_index = 6)
- else
- Sound.play_cancel
- $scene = Scene_Map.new
- end
- elsif Input.trigger?(Input::C)
- if $game_party.members.size == 0 and @command_window.index < 4
- Sound.play_buzzer
- return
- elsif $game_system.save_disabled and @command_window.index == 4
- Sound.play_buzzer
- return
- end
- Sound.play_decision
- case @command_window.index
- when 0 # 物品
- $scene = Scene_Item.new
- when 1,2,3 # 技能、装备、状态
- start_actor_selection
- when 4 # 存档
- $scene = Scene_File.new(true, false, false)
- when 5 # 结束游戏
- $scene = Scene_End.new
- when 6
- showyou
- end
- end
- end
- #--------------------------------------------------------------------------
- # ● 角色选择开始
- #--------------------------------------------------------------------------
- def start_actor_selection
- @command_window.active = false
- @status_window.active = true
- if $game_party.last_actor_index < @status_window.item_max
- @status_window.index = $game_party.last_actor_index
- else
- @status_window.index = 0
- end
- end
- #--------------------------------------------------------------------------
- # ● 角色选择结束
- #--------------------------------------------------------------------------
- def end_actor_selection
- @command_window.active = true
- @status_window.active = false
- @status_window.index = -1
- end
- #--------------------------------------------------------------------------
- # ● 角色选择更新
- #--------------------------------------------------------------------------
- def update_actor_selection
- if Input.trigger?(Input::B)
- Sound.play_cancel
- end_actor_selection
- elsif Input.trigger?(Input::C)
- $game_party.last_actor_index = @status_window.index
- Sound.play_decision
- case @command_window.index
- when 1 # 技能
- $scene = Scene_Skill.new(@status_window.index)
- when 2 # 装备
- $scene = Scene_Equip.new(@status_window.index)
- when 3 # 状态
- $scene = Scene_Status.new(@status_window.index)
- end
- end
- end
- end
复制代码 这是显示变量的、你在拿条件分支和变量控制一下就可以当属性用了。
低调·、于2011-8-20 18:23补充以下内容:
不得不承认、fux2很热情、他已经认可我了你应该把分还给我。我说的那么详细。 |
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