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本帖最后由 仲秋启明 于 2011-10-30 14:37 编辑
不会脚本 发表于 2011-10-30 14:24
发代码…… - #==============================================================================
- # ■ Window_Pos
- #==============================================================================
- class Window_Pos < Window_Base
- #--------------------------------------------------------------------------
- # ● 初始化
- #--------------------------------------------------------------------------
- def initialize
- super(385,0,160,72)#(我改)用做小游戏金钱显示窗口,原来是(0,0,122,52)
- self.z = 151
- self.contents.font.size = 20
- if $game_switches[58] == false
- self.opacity = 0
- self.contents_opacity = 0
- end
- refresh
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- self.contents.clear
- self.contents.font.color = system_color
- $gem = $game_variables[129]
- draw_currency_value($game_party.gold, 4, 0, 120)
- draw_icon(205, 0, 0)
- draw_icon(200, 0, 20)
- #@x,@y = $game_player.x,$game_player.y
- #self.contents.draw_text(0, 0, 90, 20, "(#{@x},#{@y})", 1)
- end
- #--------------------------------------------------------------------------
- # ● 更新
- #--------------------------------------------------------------------------
- def update
- return if $game_player.x == @x and $game_player.y == @y
- refresh
- if $game_switches[58] == false
- self.opacity = 0
- self.contents_opacity = 0
- return if self.opacity == 0
- self.opacity = 0
- self.contents_opacity = 0
- else
- self.opacity = 255
- self.contents_opacity = 255
- return if self.opacity == 0
- self.opacity = 255
- self.contents_opacity = 255
- end
- end
- end
- #==============================================================================
- # ■ Window_MapName
- #==============================================================================
- class Window_MapName < Window_Base
- #--------------------------------------------------------------------------
- # ● 初始化
- #--------------------------------------------------------------------------
- def initialize
- @map_id = $game_map.map_id
- super(0, 0, 182, 52)
- self.contents.font.size = 20
- self.z = 151
- refresh
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- self.opacity = 255
- self.contents_opacity = 255
- name = $data_mapinfos[@map_id].name
- width = self.contents.text_size(name).width
- height = self.contents.text_size(name).height
- self.width = width + 32
- self.height = height + 32
- self.contents = Bitmap.new(width, height)
- self.contents.font.size = 20
- self.x =0 #(Graphics.width - self.width) / 2
- self.y =0 #(Graphics.height - self.height) / 2
- self.contents.font.color = system_color
- self.contents.draw_text(0, 0, width, 20, name, 1)
- end
- #--------------------------------------------------------------------------
- # ● 更新
- #--------------------------------------------------------------------------
- def update
- if $game_map.map_id != @map_id
- @map_id = $game_map.map_id
- refresh
- self.opacity -= 5
- self.contents_opacity = 255
- end
- return if self.opacity == 0
- self.opacity -=5 #原来是-=5
- self.contents_opacity -=5 #原来是-=5
- end
-
- end
- class Scene_Title < Scene_Base
- #--------------------------------------------------------------------------
- # ● 数据库载入
- #--------------------------------------------------------------------------
- alias old_ld load_database
- def load_database
- old_ld
- $data_mapinfos = load_data("Data/MapInfos.rvdata")
- end
- end
- class Scene_Map < Scene_Base
- #--------------------------------------------------------------------------
- # ● 开始
- #--------------------------------------------------------------------------
- alias old_start start
- def start
- old_start
- @pos_window = Window_Pos.new
- @mapname_window = Window_MapName.new
- end
- #--------------------------------------------------------------------------
- # ● 结束
- #--------------------------------------------------------------------------
- alias old_ter terminate
- def terminate
- old_ter
- @pos_window.dispose
- @mapname_window.dispose
- end
- #--------------------------------------------------------------------------
- # ● 更新
- #--------------------------------------------------------------------------
- alias old_update update
- def update
- old_update
- @pos_window.update
- @mapname_window.update
- end
- end
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