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[已经解决] 关于三远景脚本调用问题

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Lv1.梦旅人

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发表于 2011-11-1 15:19:56 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
  1. #==============================================================================
  2. # ■ Spriteset_Map
  3. #------------------------------------------------------------------------------
  4. #  处理地图画面活动块和元件的类。本类在
  5. # Scene_Map 类的内部使用。
  6. #==============================================================================

  7. class Spriteset_Map

  8.   #--------------------------------------------------------------------------
  9.   # ● 初始化对像
  10.   #--------------------------------------------------------------------------
  11.   def initialize
  12.     create_viewports
  13.     create_tilemap
  14.     create_parallax
  15.     create_characters
  16.     create_shadow
  17.     create_weather
  18.     create_pictures
  19.     create_timer
  20.     update
  21.   end

  22.   def parallax3
  23.     return @parallax3
  24.   end
  25.   #--------------------------------------------------------------------------
  26.   # ● 生成视口
  27.   #--------------------------------------------------------------------------
  28.   def create_viewports
  29.     @viewport1 = Viewport.new(0, 0, 640, 480)
  30.     @viewport2 = Viewport.new(0, 0, 640, 480)
  31.     @viewport3 = Viewport.new(0, 0, 640, 480)
  32.     @viewport2.z = 50
  33.     @viewport3.z = 100
  34.   end
  35.   #--------------------------------------------------------------------------
  36.   # ● 生成地图元件
  37.   #--------------------------------------------------------------------------
  38.   def create_tilemap
  39.     @tilemap = Tilemap.new(@viewport1)
  40.     @tilemap.bitmaps[0] = Cache.system("TileA1")
  41.     @tilemap.bitmaps[1] = Cache.system("TileA2")
  42.     @tilemap.bitmaps[2] = Cache.system("TileA3")
  43.     @tilemap.bitmaps[3] = Cache.system("TileA4")
  44.     @tilemap.bitmaps[4] = Cache.system("TileA5")
  45.     @tilemap.bitmaps[5] = Cache.system("TileB")
  46.     @tilemap.bitmaps[6] = Cache.system("TileC")
  47.     @tilemap.bitmaps[7] = Cache.system("TileD")
  48.     @tilemap.bitmaps[8] = Cache.system("TileE")
  49.     @tilemap.map_data = $game_map.data
  50.     @tilemap.passages = $game_map.passages
  51.   end
  52.   #--------------------------------------------------------------------------
  53.   # ● 生成远景
  54.   #--------------------------------------------------------------------------
  55.   def create_parallax
  56.     @parallax = Plane.new(@viewport1)
  57.     @parallax.z = -100
  58.     @parallax2 = Plane.new(@viewport1)
  59.     @parallax2.z = 500
  60.     @parallax3 = Plane.new(@viewport1)
  61.     @parallax3.z = 1000
  62.    
  63.   end
  64.   #--------------------------------------------------------------------------
  65.   # ● 生成角色活动块
  66.   #--------------------------------------------------------------------------
  67.   def create_characters
  68.     @character_sprites = []
  69.     for i in $game_map.events.keys.sort
  70.       sprite = Sprite_Character.new(@viewport1, $game_map.events[i])
  71.       @character_sprites.push(sprite)
  72.     end
  73.     for vehicle in $game_map.vehicles
  74.       sprite = Sprite_Character.new(@viewport1, vehicle)
  75.       @character_sprites.push(sprite)
  76.     end
  77.     @character_sprites.push(Sprite_Character.new(@viewport1, $game_player))
  78.   end
  79.   #--------------------------------------------------------------------------
  80.   # ● 生成飞行船影子活动块
  81.   #--------------------------------------------------------------------------
  82.   def create_shadow
  83.     @shadow_sprite = Sprite.new(@viewport1)
  84.     @shadow_sprite.bitmap = Cache.system("Shadow")
  85.     @shadow_sprite.ox = @shadow_sprite.bitmap.width / 2
  86.     @shadow_sprite.oy = @shadow_sprite.bitmap.height
  87.     @shadow_sprite.z = 180
  88.   end
  89.   #--------------------------------------------------------------------------
  90.   # ● 生成天气
  91.   #--------------------------------------------------------------------------
  92.   def create_weather
  93.     @weather = Spriteset_Weather.new(@viewport2)
  94.   end
  95.   #--------------------------------------------------------------------------
  96.   # ● 生成图片活动块
  97.   #--------------------------------------------------------------------------
  98.   def create_pictures
  99.     @picture_sprites = []
  100.     for i in 1..20
  101.       @picture_sprites.push(Sprite_Picture.new(@viewport2,
  102.         $game_map.screen.pictures[i]))
  103.     end
  104.   end
  105.   #--------------------------------------------------------------------------
  106.   # ● 生成计时器活动块
  107.   #--------------------------------------------------------------------------
  108.   def create_timer
  109.     @timer_sprite = Sprite_Timer.new(@viewport2)
  110.   end
  111.   #--------------------------------------------------------------------------
  112.   # ● 释放
  113.   #--------------------------------------------------------------------------
  114.   def dispose
  115.     dispose_tilemap
  116.     dispose_parallax
  117.     dispose_characters
  118.     dispose_shadow
  119.     dispose_weather
  120.     dispose_pictures
  121.     dispose_timer
  122.     dispose_viewports
  123.   end
  124.   #--------------------------------------------------------------------------
  125.   # ● 地图元件释放
  126.   #--------------------------------------------------------------------------
  127.   def dispose_tilemap
  128.     @tilemap.dispose
  129.   end
  130.   #--------------------------------------------------------------------------
  131.   # ● 远景释放
  132.   #--------------------------------------------------------------------------
  133.   def dispose_parallax
  134.     @parallax.dispose
  135.     @parallax2.dispose
  136.     @parallax3.dispose
  137.   end
  138.   #--------------------------------------------------------------------------
  139.   # ● 角色活动块释放
  140.   #--------------------------------------------------------------------------
  141.   def dispose_characters
  142.     for sprite in @character_sprites
  143.       sprite.dispose
  144.     end
  145.   end
  146.   #--------------------------------------------------------------------------
  147.   # ● 飞行船影子活动块释放
  148.   #--------------------------------------------------------------------------
  149.   def dispose_shadow
  150.     @shadow_sprite.dispose
  151.   end
  152.   #--------------------------------------------------------------------------
  153.   # ● 天气释放
  154.   #--------------------------------------------------------------------------
  155.   def dispose_weather
  156.     @weather.dispose
  157.   end
  158.   #--------------------------------------------------------------------------
  159.   # ● 图片活动块释放
  160.   #--------------------------------------------------------------------------
  161.   def dispose_pictures
  162.     for sprite in @picture_sprites
  163.       sprite.dispose
  164.     end
  165.   end
  166.   #--------------------------------------------------------------------------
  167.   # ● 计时器活动块释放
  168.   #--------------------------------------------------------------------------
  169.   def dispose_timer
  170.     @timer_sprite.dispose
  171.   end
  172.   #--------------------------------------------------------------------------
  173.   # ● 视口释放
  174.   #--------------------------------------------------------------------------
  175.   def dispose_viewports
  176.     @viewport1.dispose
  177.     @viewport2.dispose
  178.     @viewport3.dispose
  179.   end
  180.   #--------------------------------------------------------------------------
  181.   # ● 刷新画面
  182.   #--------------------------------------------------------------------------
  183.   def update
  184.     update_tilemap
  185.     update_parallax
  186.     update_characters
  187.     update_shadow
  188.     update_weather
  189.     update_pictures
  190.     update_timer
  191.     update_viewports
  192.   end
  193.   #--------------------------------------------------------------------------
  194.   # ● 刷新地图元件
  195.   #--------------------------------------------------------------------------
  196.   def update_tilemap
  197.     @tilemap.ox = $game_map.display_x / 8
  198.     @tilemap.oy = $game_map.display_y / 8
  199.     @tilemap.update
  200.   end
  201.   #--------------------------------------------------------------------------
  202.   # ● 刷新远景
  203.   #--------------------------------------------------------------------------
  204.   def update_parallax
  205.     if @parallax_name != $game_map.parallax_name
  206.       @parallax_name = $game_map.parallax_name
  207.       if @parallax.bitmap != nil
  208.         @parallax.bitmap.dispose
  209.         @parallax.bitmap = nil
  210.         @parallax2.bitmap.dispose
  211.         @parallax2.bitmap = nil
  212.         @parallax3.bitmap.dispose
  213.         @parallax3.bitmap = nil        
  214.       end
  215.       if @parallax_name != ""
  216.       @parallax.bitmap = Cache.parallax(@parallax_name)
  217.       @parallax2.bitmap =Cache.parallax(@parallax_name+"_2")
  218.       @parallax3.bitmap = Cache.parallax(@parallax_name+"_3")
  219.       end

  220.       Graphics.frame_reset
  221.     end
  222.     @parallax.ox = $game_map.calc_parallax_x(@parallax.bitmap)
  223.     @parallax.oy = $game_map.calc_parallax_y(@parallax.bitmap)
  224.     @parallax2.ox = $game_map.calc_parallax_x(@parallax2.bitmap)
  225.     @parallax2.oy = $game_map.calc_parallax_y(@parallax2.bitmap)
  226.     @parallax3.ox = $game_map.calc_parallax_x(@parallax3.bitmap)
  227.     @parallax3.oy = $game_map.calc_parallax_y(@parallax3.bitmap)
  228.   end
  229.   #--------------------------------------------------------------------------
  230.   # ● 刷新角色活动块
  231.   #--------------------------------------------------------------------------
  232.   def update_characters
  233.     for sprite in @character_sprites
  234.       sprite.update
  235.     end
  236.   end
  237.   #--------------------------------------------------------------------------
  238.   # ● 刷新飞行船影子活动块
  239.   #--------------------------------------------------------------------------
  240.   def update_shadow
  241.     airship = $game_map.airship
  242.     @shadow_sprite.x = airship.screen_x
  243.     @shadow_sprite.y = airship.screen_y + airship.altitude
  244.     @shadow_sprite.opacity = airship.altitude * 8
  245.     @shadow_sprite.update
  246.   end
  247.   #--------------------------------------------------------------------------
  248.   # ● 刷新天气
  249.   #--------------------------------------------------------------------------
  250.   def update_weather
  251.     @weather.type = $game_map.screen.weather_type
  252.     @weather.max = $game_map.screen.weather_max
  253.     @weather.ox = $game_map.display_x / 8
  254.     @weather.oy = $game_map.display_y / 8
  255.     @weather.update
  256.   end
  257.   #--------------------------------------------------------------------------
  258.   # ● 刷新图片活动块
  259.   #--------------------------------------------------------------------------
  260.   def update_pictures
  261.     for sprite in @picture_sprites
  262.       sprite.update
  263.     end
  264.   end
  265.   #--------------------------------------------------------------------------
  266.   # ● 刷新计时器活动块
  267.   #--------------------------------------------------------------------------
  268.   def update_timer
  269.     @timer_sprite.update
  270.   end
  271.   #--------------------------------------------------------------------------
  272.   # ● 刷新视口
  273.   #--------------------------------------------------------------------------
  274.   def update_viewports
  275.     @viewport1.tone = $game_map.screen.tone
  276.     @viewport1.ox = $game_map.screen.shake
  277.     @viewport2.color = $game_map.screen.flash_color
  278.     @viewport3.color.set(0, 0, 0, 255 - $game_map.screen.brightness)
  279.     @viewport1.update
  280.     @viewport2.update
  281.     @viewport3.update
  282.   end
  283. end
复制代码
这个三远景脚本,如何才能在游戏中任意调取和关闭第三个远景呢。

Lv2.观梦者

永遠神剣

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贵宾

2
发表于 2011-11-2 03:55:06 | 只看该作者
本帖最后由 Eienshinken 于 2011-11-2 04:19 编辑
  1. #==========================================================
  2. # ●说明
  3. # 默认 开关 1 打开时 远景第二层打开
  4. #      开关 2 打开时 远景第三层打开
  5. #      E_TWO_SWITCH  = 远景二开关的ID 可设置
  6. #      E_THREE_SWITCH = 远景三开关的ID 可设置
  7. # 注意:如果两个开关都关闭的话 第二第三层远景将不做显示!!!
  8. #              By : Eienshinken
  9. #===========================================================
  10. module Xiao_E
  11.   E_TWO_SWITCH = 1
  12.   E_THREE_SWITCH = 2
  13. end

  14. #==============================================================================
  15. # ■ Spriteset_Map
  16. #------------------------------------------------------------------------------
  17. #  处理地图画面活动块和元件的类。本类在
  18. # Scene_Map 类的内部使用。
  19. #==============================================================================

  20. class Spriteset_Map

  21.   #--------------------------------------------------------------------------
  22.   # ● 初始化对像
  23.   #--------------------------------------------------------------------------
  24.   def initialize
  25.     create_viewports
  26.     create_tilemap
  27.     create_parallax
  28.     create_characters
  29.     create_shadow
  30.     create_weather
  31.     create_pictures
  32.     create_timer
  33.     update
  34.   end
  35.   def parallax3
  36.     return @parallax3
  37.   end
  38.   #--------------------------------------------------------------------------
  39.   # ● 生成视口
  40.   #--------------------------------------------------------------------------
  41.   def create_viewports
  42.     @viewport1 = Viewport.new(0, 0, 640, 480)
  43.     @viewport2 = Viewport.new(0, 0, 640, 480)
  44.     @viewport3 = Viewport.new(0, 0, 640, 480)
  45.     @viewport2.z = 50
  46.     @viewport3.z = 100
  47.   end
  48.   #--------------------------------------------------------------------------
  49.   # ● 生成地图元件
  50.   #--------------------------------------------------------------------------
  51.   def create_tilemap
  52.     @tilemap = Tilemap.new(@viewport1)
  53.     @tilemap.bitmaps[0] = Cache.system("TileA1")
  54.     @tilemap.bitmaps[1] = Cache.system("TileA2")
  55.     @tilemap.bitmaps[2] = Cache.system("TileA3")
  56.     @tilemap.bitmaps[3] = Cache.system("TileA4")
  57.     @tilemap.bitmaps[4] = Cache.system("TileA5")
  58.     @tilemap.bitmaps[5] = Cache.system("TileB")
  59.     @tilemap.bitmaps[6] = Cache.system("TileC")
  60.     @tilemap.bitmaps[7] = Cache.system("TileD")
  61.     @tilemap.bitmaps[8] = Cache.system("TileE")
  62.     @tilemap.map_data = $game_map.data
  63.     @tilemap.passages = $game_map.passages
  64.   end
  65.   #--------------------------------------------------------------------------
  66.   # ● 生成远景
  67.   #--------------------------------------------------------------------------
  68.   def create_parallax
  69.     @parallax = Plane.new(@viewport1)
  70.     @parallax.z = -100
  71.     @parallax2 = Plane.new(@viewport1) if $game_switches[Xiao_E::E_TWO_SWITCH]
  72.     @parallax2.z = 500 if $game_switches[Xiao_E::E_TWO_SWITCH]
  73.     @parallax3 = Plane.new(@viewport1) if $game_switches[Xiao_E::E_THREE_SWITCH]
  74.     @parallax3.z = 1000 if $game_switches[Xiao_E::E_THREE_SWITCH]
  75.   end
  76.   #--------------------------------------------------------------------------
  77.   # ● 生成角色活动块
  78.   #--------------------------------------------------------------------------
  79.   def create_characters
  80.     @character_sprites = []
  81.     for i in $game_map.events.keys.sort
  82.       sprite = Sprite_Character.new(@viewport1, $game_map.events[i])
  83.       @character_sprites.push(sprite)
  84.     end
  85.     for vehicle in $game_map.vehicles
  86.       sprite = Sprite_Character.new(@viewport1, vehicle)
  87.       @character_sprites.push(sprite)
  88.     end
  89.     @character_sprites.push(Sprite_Character.new(@viewport1, $game_player))
  90.   end
  91.   #--------------------------------------------------------------------------
  92.   # ● 生成飞行船影子活动块
  93.   #--------------------------------------------------------------------------
  94.   def create_shadow
  95.     @shadow_sprite = Sprite.new(@viewport1)
  96.     @shadow_sprite.bitmap = Cache.system("Shadow")
  97.     @shadow_sprite.ox = @shadow_sprite.bitmap.width / 2
  98.     @shadow_sprite.oy = @shadow_sprite.bitmap.height
  99.     @shadow_sprite.z = 180
  100.   end
  101.   #--------------------------------------------------------------------------
  102.   # ● 生成天气
  103.   #--------------------------------------------------------------------------
  104.   def create_weather
  105.     @weather = Spriteset_Weather.new(@viewport2)
  106.   end
  107.   #--------------------------------------------------------------------------
  108.   # ● 生成图片活动块
  109.   #--------------------------------------------------------------------------
  110.   def create_pictures
  111.     @picture_sprites = []
  112.     for i in 1..20
  113.       @picture_sprites.push(Sprite_Picture.new(@viewport2,
  114.         $game_map.screen.pictures[i]))
  115.     end
  116.   end
  117.   #--------------------------------------------------------------------------
  118.   # ● 生成计时器活动块
  119.   #--------------------------------------------------------------------------
  120.   def create_timer
  121.     @timer_sprite = Sprite_Timer.new(@viewport2)
  122.   end
  123.   #--------------------------------------------------------------------------
  124.   # ● 释放
  125.   #--------------------------------------------------------------------------
  126.   def dispose
  127.     dispose_tilemap
  128.     dispose_parallax
  129.     dispose_characters
  130.     dispose_shadow
  131.     dispose_weather
  132.     dispose_pictures
  133.     dispose_timer
  134.     dispose_viewports
  135.   end
  136.   #--------------------------------------------------------------------------
  137.   # ● 地图元件释放
  138.   #--------------------------------------------------------------------------
  139.   def dispose_tilemap
  140.     @tilemap.dispose
  141.   end
  142.   #--------------------------------------------------------------------------
  143.   # ● 远景释放
  144.   #--------------------------------------------------------------------------
  145.   def dispose_parallax
  146.     @parallax.dispose
  147.     @parallax2.dispose if $game_switches[Xiao_E::E_TWO_SWITCH]
  148.     @parallax3.dispose if $game_switches[Xiao_E::E_THREE_SWITCH]
  149.   end
  150.   #--------------------------------------------------------------------------
  151.   # ● 角色活动块释放
  152.   #--------------------------------------------------------------------------
  153.   def dispose_characters
  154.     for sprite in @character_sprites
  155.       sprite.dispose
  156.     end
  157.   end
  158.   #--------------------------------------------------------------------------
  159.   # ● 飞行船影子活动块释放
  160.   #--------------------------------------------------------------------------
  161.   def dispose_shadow
  162.     @shadow_sprite.dispose
  163.   end
  164.   #--------------------------------------------------------------------------
  165.   # ● 天气释放
  166.   #--------------------------------------------------------------------------
  167.   def dispose_weather
  168.     @weather.dispose
  169.   end
  170.   #--------------------------------------------------------------------------
  171.   # ● 图片活动块释放
  172.   #--------------------------------------------------------------------------
  173.   def dispose_pictures
  174.     for sprite in @picture_sprites
  175.       sprite.dispose
  176.     end
  177.   end
  178.   #--------------------------------------------------------------------------
  179.   # ● 计时器活动块释放
  180.   #--------------------------------------------------------------------------
  181.   def dispose_timer
  182.     @timer_sprite.dispose
  183.   end
  184.   #--------------------------------------------------------------------------
  185.   # ● 视口释放
  186.   #--------------------------------------------------------------------------
  187.   def dispose_viewports
  188.     @viewport1.dispose
  189.     @viewport2.dispose
  190.     @viewport3.dispose
  191.   end
  192.   #--------------------------------------------------------------------------
  193.   # ● 刷新画面
  194.   #--------------------------------------------------------------------------
  195.   def update
  196.     update_tilemap
  197.     update_parallax
  198.     update_characters
  199.     update_shadow
  200.     update_weather
  201.     update_pictures
  202.     update_timer
  203.     update_viewports
  204.   end
  205.   #--------------------------------------------------------------------------
  206.   # ● 刷新地图元件
  207.   #--------------------------------------------------------------------------
  208.   def update_tilemap
  209.     @tilemap.ox = $game_map.display_x / 8
  210.     @tilemap.oy = $game_map.display_y / 8
  211.     @tilemap.update
  212.   end
  213.   #--------------------------------------------------------------------------
  214.   # ● 刷新远景
  215.   #--------------------------------------------------------------------------
  216.   def update_parallax
  217.     if @parallax_name != $game_map.parallax_name
  218.       @parallax_name = $game_map.parallax_name
  219.       if @parallax.bitmap != nil
  220.         @parallax.bitmap.dispose
  221.         @parallax.bitmap = nil
  222.         @parallax2.bitmap.dispose if $game_switches[Xiao_E::E_TWO_SWITCH]
  223.         @parallax2.bitmap = nil if $game_switches[Xiao_E::E_TWO_SWITCH]
  224.         @parallax3.bitmap.dispose if $game_switches[Xiao_E::E_THREE_SWITCH]
  225.         @parallax3.bitmap = nil if $game_switches[Xiao_E::E_THREE_SWITCH]
  226.       end
  227.       if @parallax_name != ""
  228.       @parallax.bitmap = Cache.parallax(@parallax_name)
  229.       @parallax2.bitmap =Cache.parallax(@parallax_name+"_2") if $game_switches[Xiao_E::E_TWO_SWITCH]
  230.       @parallax3.bitmap = Cache.parallax(@parallax_name+"_3") if $game_switches[Xiao_E::E_THREE_SWITCH]
  231.       end
  232.       Graphics.frame_reset
  233.     end
  234.     @parallax.ox = $game_map.calc_parallax_x(@parallax.bitmap)
  235.     @parallax.oy = $game_map.calc_parallax_y(@parallax.bitmap)
  236.     @parallax2.ox = $game_map.calc_parallax_x(@parallax2.bitmap) if $game_switches[Xiao_E::E_TWO_SWITCH]
  237.     @parallax2.oy = $game_map.calc_parallax_y(@parallax2.bitmap) if $game_switches[Xiao_E::E_TWO_SWITCH]
  238.     @parallax3.ox = $game_map.calc_parallax_x(@parallax3.bitmap) if $game_switches[Xiao_E::E_THREE_SWITCH]
  239.     @parallax3.oy = $game_map.calc_parallax_y(@parallax3.bitmap) if $game_switches[Xiao_E::E_THREE_SWITCH]
  240.   end
  241.   #--------------------------------------------------------------------------
  242.   # ● 刷新角色活动块
  243.   #--------------------------------------------------------------------------
  244.   def update_characters
  245.     for sprite in @character_sprites
  246.       sprite.update
  247.     end
  248.   end
  249.   #--------------------------------------------------------------------------
  250.   # ● 刷新飞行船影子活动块
  251.   #--------------------------------------------------------------------------
  252.   def update_shadow
  253.     airship = $game_map.airship
  254.     @shadow_sprite.x = airship.screen_x
  255.     @shadow_sprite.y = airship.screen_y + airship.altitude
  256.     @shadow_sprite.opacity = airship.altitude * 8
  257.     @shadow_sprite.update
  258.   end
  259.   #--------------------------------------------------------------------------
  260.   # ● 刷新天气
  261.   #--------------------------------------------------------------------------
  262.   def update_weather
  263.     @weather.type = $game_map.screen.weather_type
  264.     @weather.max = $game_map.screen.weather_max
  265.     @weather.ox = $game_map.display_x / 8
  266.     @weather.oy = $game_map.display_y / 8
  267.     @weather.update
  268.   end
  269.   #--------------------------------------------------------------------------
  270.   # ● 刷新图片活动块
  271.   #--------------------------------------------------------------------------
  272.   def update_pictures
  273.     for sprite in @picture_sprites
  274.       sprite.update
  275.     end
  276.   end
  277.   #--------------------------------------------------------------------------
  278.   # ● 刷新计时器活动块
  279.   #--------------------------------------------------------------------------
  280.   def update_timer
  281.     @timer_sprite.update
  282.   end
  283.   #--------------------------------------------------------------------------
  284.   # ● 刷新视口
  285.   #--------------------------------------------------------------------------
  286.   def update_viewports
  287.     @viewport1.tone = $game_map.screen.tone
  288.     @viewport1.ox = $game_map.screen.shake
  289.     @viewport2.color = $game_map.screen.flash_color
  290.     @viewport3.color.set(0, 0, 0, 255 - $game_map.screen.brightness)
  291.     @viewport1.update
  292.     @viewport2.update
  293.     @viewport3.update
  294.   end
  295. end
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 楼主| 发表于 2011-11-2 14:21:02 | 只看该作者
Eienshinken 发表于 2011-11-2 03:55

太感谢了!


xiaowoo于2011-11-2 17:55补充以下内容:
刚刚试了一下脚本,打开了1号开关和 2号开关。239行 和 241行 发生了nomethoderror undefined merhod "bitmap" for nil:Nilclass 这是怎么回事呢
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