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Lv1.梦旅人 
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        - 在线时间
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 - 2010-8-21
 
        - 帖子
 - 666
 
 
 
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1. 
把x坐标设为0即可 
2. 
窗口高度不够 
3. 
参考F1,或RMXP默认代码 
4. 
参考F1,或RMXP默认代码 
 
完成了1,2,再次抛个砖,lz自己去搬剩下的砖吧!- #==============================================================================
 
 - # ■ Window_BattleResult
 
 - #------------------------------------------------------------------------------
 
 - #  战斗结束时、显示获得的 EXP 及金钱的窗口。
 
 - #==============================================================================
 
  
- class Window_BattleResult < Window_Base
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 初始化对像
 
 -   #     exp       : EXP
 
 -   #     gold      : 金钱
 
 -   #     treasures : 宝物
 
 -   #--------------------------------------------------------------------------
 
 -   def initialize(exp, gold, treasures)
 
 -     [url=home.php?mod=space&uid=13302]@exp[/url] = exp
 
 -     [url=home.php?mod=space&uid=236945]@gold[/url] = gold
 
 -     p treasures.size
 
 -     @treasures = treasures
 
 -     super(160, 0, 320, @treasures.size * 32 + 96 + (@treasures.size==0 ? 0 : 32))
 
 -     self.contents = Bitmap.new(width - 32, height - 32)
 
 -     self.y = 160 - height / 2
 
 -     self.back_opacity = 160
 
 -     self.visible = false
 
 -     refresh
 
 -   end
 
 -   #--------------------------------------------------------------------------
 
 -   # ● 刷新
 
 -   #--------------------------------------------------------------------------
 
 -   def refresh
 
 -     self.contents.clear
 
 -     self.contents.draw_text(4, -32, 32, 32,"战斗胜利")
 
 -     x = 4
 
 -     self.contents.font.color = system_color
 
 -     cx = contents.text_size("获得  "[email protected]_s).width
 
 -     self.contents.draw_text(x, 0, cx, 32, ("获得  "[email protected]_s))
 
 -     x += cx + 4
 
 -     self.contents.font.color = system_color
 
 -     cx = contents.text_size("经验").width
 
 -     self.contents.draw_text(x, 0, 64, 32, "经验")
 
 -     #x += cx + 16
 
 -     x = 4
 
 -     self.contents.font.color = system_color
 
 -     cx = contents.text_size("获得  "[email protected]_s).width
 
 -     self.contents.draw_text(x, 32, cx, 32, "获得  "[email protected]_s)
 
 -     x += cx + 4
 
 -     self.contents.font.color = system_color
 
 -     self.contents.draw_text(x, 32, 128, 32, $data_system.words.gold)
 
 -     y = 96
 
 -     self.contents.draw_text(4, 64, 128, 32,"获得道具:")
 
 -     for item in @treasures
 
 -       draw_item_name(item, 4, y)
 
 -       y += 32
 
 -     end
 
 -   end
 
 - end
 
  
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