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本帖最后由 黑米馒头 于 2013-6-25 21:03 编辑
法术栏一打开,游戏帧数马上从60多变成10几了,关了又恢复正常。。。来个高手帮忙看下怎么回事- #==============================================================================
- # ■ Window_Skill
- #------------------------------------------------------------------------------
- # 特技画面、战斗画面、显示可以使用的特技浏览的窗口。
- #==============================================================================
- class Window_Skill_1 < Window_Selectable
- #--------------------------------------------------------------------------
- # ● 初始化对像
- # actor : 角色
- #--------------------------------------------------------------------------
- def initialize(actor)
- super(153, 128, 370, 323)
- [url=home.php?mod=space&uid=95897]@actor[/url] = actor
- @column_max = 6
- self.index = 0
- self.opacity = 0
- self.x = 142
- self.y = 89
- self.z = 112
- # 战斗中的情况下将窗口移至中央并将其半透明化
- if $game_temp.in_battle
- self.x = 176
- self.y = 107
- self.height = 202
- self.z = 112
- self.back_opacity = 0
- self.z = 9999
- end
- #--------------------------------------------------------------------------
- # ● 描绘项目-宠物用
- # index : 项目编号
- #--------------------------------------------------------------------------
- if $scene.is_a?(Scene_Baby)
- @column_max = 1
- def draw_item2(index)
- if $stop == 0
- return
- end
- skill = @data[index]
- x = index % 6 * 42
- y = (index / 6) * 42
- rect = Rect.new(x, y, self.width / @column_max - 42, 42)
- self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
- bitmap = RPG::Cache.icon(skill.icon_name)
- self.contents.blt(x, y, bitmap, Rect.new(-2,-2 , 42, 42))
- if skill.element_set.include?(10)
- end
- end
- #==============================================================================
- @jnlan = Sprite.new
- @jnlan.bitmap = Bitmap.new("Graphics/Pictures/图片显示/技能栏(宠物)")
- @jnlan.y =3
- @jnlan.x =3
- # 图片的可视化,这样写可以让图片在原窗口可见和不可见时同步
- def visible=(asd)
- @jnlan.visible = asd if !$game_temp.in_battle # 不是战斗的情况才跟随
- super(asd)
- end
- #==============================================================================
- self.y = 85 #显示物品框的竖向移动
- self.x = 329+3 #显示物品框的横向移动
- self.width = 300 #显示物品框的宽
- self.height = 200 #显示物品框的长
- self.opacity = 0
- @column_max = 6
- end
- if [url=home.php?mod=space&uid=95897]@actor[/url] != 0
- refresh
- end
- end
- #--------------------------------------------------------------------------
- # ● 获取特技
- #--------------------------------------------------------------------------
- def skill
- return @data[self.index]
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- if $scene.is_a?(Scene_Baby)
- [url=home.php?mod=space&uid=95897]@actor[/url] = $baby_index
- end
- if $stop == 0
- # self.contents.clear
- return
- end
- if self.contents != nil
- self.contents.dispose
- self.contents = nil
- end
- @data = []
- if $game_temp.in_battle
- for i in [email protected]
- skill = $data_skills[@actor.skills[i]]
- if skill != nil and skill.element_set.include?(10) == false
- @data.push(skill)
- end
- end
- else
- for i in [email protected]
- skill = $data_skills[@actor.skills[i]]
- if skill != nil
- @data.push(skill)
- end
- end
- end
- # 如果项目数不是 0 就生成位图、重新描绘全部项目
- @item_max = @data.size
- if @item_max > 0
- self.contents = Bitmap.new(width - 42, row_max * 42)
- for i in 0...@item_max
- if $scene.is_a?(Scene_Baby) == false
- draw_item(i)
- else
- draw_item2(i)
- end
- end
- end
- end
- #--------------------------------------------------------------------------
- # ● 描绘项目
- # index : 项目编号
- #--------------------------------------------------------------------------
- def draw_item(index)
- skill = @data[index]
- if @actor.skill_can_use?(skill.id)
- self.contents.font.color = normal_color
- else
- self.contents.font.color = disabled_color
- end
- x = index % 6 * 42
- y = (index / 6) * 42
- rect = Rect.new(x, y, self.width - 42, 42)
- self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
- bitmap = RPG::Cache.icon(skill.icon_name)
- self.contents.blt(x, y, bitmap, Rect.new(-2,-2 , 42, 42))
- self.contents.font.size = 15
- self.contents.font.color.set(255,255,255,255)
- end
- #--------------------------------------------------------------------------
- # ● 刷新帮助文本
- #--------------------------------------------------------------------------
- def update_help
- #@help_window.set_text(self.skill == nil ? "" : self.skill.description)
- #★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★
- @help_window.set_text(skill)
- #校正帮助窗口位置
- @help_window.set_pos(self.x,self.y,self.width,self.oy,self.index,@column_max)
- end
- end
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