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- #==============================================================================
- # 菜单档案 by 子弹君
- #==============================================================================
- # 说明:
- # 在菜单里添加一个档案的选项,将存档、读档、回到标题等选项整合到一个窗口
- # (注:要使用此脚本需要将默认菜单里的存档、结束游戏这两项删掉
- # 会脚本的人可以自己为档案添加选项。)
- #==============================================================================
- $BombScript ||= {};$BombScript["菜单档案"] = "菜单档案20140923"
- #==============================================================================
- # 设定部分
- #==============================================================================
- module BOMB
- module DA
- COMMAND = "档案"
- # 设置选项的名字
- WIDTH = 160
- # 设置窗口的宽度
- end
- end
- class Window_MenuCommand
- #--------------------------------------------------------------------------
- # ● 添加选项
- #--------------------------------------------------------------------------
- alias bomb20140921_add_original_commands add_original_commands
- def add_original_commands
- bomb20140921_add_original_commands
- add_command(BOMB::DA::COMMAND, :story)
- end
- end
- class Scene_Menu
- alias bomb20140921_create_command_window create_command_window
- def create_command_window
- bomb20140921_create_command_window
- @command_window.set_handler(:story, method(:command_story))
- end
- def command_story
- SceneManager.call(Scene_Story)
- end
- end
- class Bomb_Save < Window_Command
- #--------------------------------------------------------------------------
- # ● 初始化对象
- #--------------------------------------------------------------------------
- def initialize
- super(0, 0)
- update_placement
- self.openness = 0
- open
- end
- #--------------------------------------------------------------------------
- # ● 获取窗口的宽度
- #--------------------------------------------------------------------------
- def window_width
- return BOMB::DA::WIDTH
- end
- #--------------------------------------------------------------------------
- # ● 更新窗口的位置
- #--------------------------------------------------------------------------
- def update_placement
- self.x = (Graphics.width - width) / 2
- self.y = (Graphics.height - height) / 2
- end
- #--------------------------------------------------------------------------
- # ● 生成指令列表
- #--------------------------------------------------------------------------
- def make_command_list
- add_command("存档", :save)
- add_command("读档", :continue)
- add_command("回到标题", :to_title)
- add_command("退出游戏", :shutdown)
- end
- end
- class Scene_Story < Scene_End
- #--------------------------------------------------------------------------
- # ● 生成指令窗口
- #--------------------------------------------------------------------------
- def create_command_window
- @command_window = Bomb_Save.new
- @command_window.set_handler(:save, method(:command_save))
- @command_window.set_handler(:continue, method(:command_continue))
- @command_window.set_handler(:to_title, method(:command_totitle))
- @command_window.set_handler(:shutdown, method(:command_shutdown))
- @command_window.set_handler(:cancel, method(:return_scene))
- end
- #--------------------------------------------------------------------------
- # ● 指令“存档”
- #--------------------------------------------------------------------------
- def command_save
- close_command_window
- SceneManager.call(Scene_Save)
- end
- #--------------------------------------------------------------------------
- # ● 指令“读取存档”
- #--------------------------------------------------------------------------
- def command_continue
- close_command_window
- SceneManager.call(Scene_Load)
- end
- #--------------------------------------------------------------------------
- # ● 指令“回到标题”
- #--------------------------------------------------------------------------
- def command_totitle
- close_command_window
- fadeout_all
- SceneManager.goto(Scene_Title)
- end
- #--------------------------------------------------------------------------
- # ● 指令“退出”
- #--------------------------------------------------------------------------
- def command_shutdown
- close_command_window
- fadeout_all
- SceneManager.exit
- end
- end
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