单纯改字号(例如使用Font.default_size)只能改变字的大小,但不能改变行间距。
要改变行间距的话需要修改原Window_Message的144行
self.contents.draw_text(4 + x, 32 * y, 40, 32, c)最后的那个32.
另外,自动调整窗口长宽的代码如下(3L的脚本应该无法实现此效果):
class Window_Message def reset_window if $game_temp.in_battle self.y = 16 else case $game_system.message_position when 0 # 上 self.y = 16 when 1 # 中 if $game_temp.message_text != nil text = $game_temp.message_text.clone begin last_text = text.clone text.gsub!(/\\[Vv]\[([0-9]+)\]/) { $game_variables[$1.to_i] } end until text == last_text text.gsub!(/\\[Nn]\[([0-9]+)\]/) do $game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : "" end text.gsub!(/\\\\/) { "\000" } text.gsub!(/\\[Cc]\[([0-9]+)\]/) { "" } text.gsub!(/\\[Gg]/) { "" } text.gsub!("\000") { "\\" } texts = text.chomp.split("\n") c_width = texts.size == 0 ? 32 : 8 + texts.map{|s| self.contents.text_size(s).width}.max c_height = texts.size == 0 ? 32 : texts.size * 32 self.width = 32 + c_width self.height = 32 + c_height self.contents.dispose if self.contents != nil self.contents = Bitmap.new(c_width, c_height) self.x = 320 - width / 2 self.y = 240 - height / 2 else self.y = 160 end when 2 # 下 self.y = 304 end end if $game_system.message_frame == 0 self.opacity = 255 else self.opacity = 0 end self.back_opacity = 160 end end
class Window_Message
def reset_window
if $game_temp.in_battle
self.y = 16
else
case $game_system.message_position
when 0 # 上
self.y = 16
when 1 # 中
if $game_temp.message_text != nil
text = $game_temp.message_text.clone
begin
last_text = text.clone
text.gsub!(/\\[Vv]\[([0-9]+)\]/) { $game_variables[$1.to_i] }
end until text == last_text
text.gsub!(/\\[Nn]\[([0-9]+)\]/) do
$game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
end
text.gsub!(/\\\\/) { "\000" }
text.gsub!(/\\[Cc]\[([0-9]+)\]/) { "" }
text.gsub!(/\\[Gg]/) { "" }
text.gsub!("\000") { "\\" }
texts = text.chomp.split("\n")
c_width = texts.size == 0 ? 32 : 8 + texts.map{|s| self.contents.text_size(s).width}.max
c_height = texts.size == 0 ? 32 : texts.size * 32
self.width = 32 + c_width
self.height = 32 + c_height
self.contents.dispose if self.contents != nil
self.contents = Bitmap.new(c_width, c_height)
self.x = 320 - width / 2
self.y = 240 - height / 2
else
self.y = 160
end
when 2 # 下
self.y = 304
end
end
if $game_system.message_frame == 0
self.opacity = 255
else
self.opacity = 0
end
self.back_opacity = 160
end
end
以上这段插入到Main前即可,此脚本和所有对话框脚本均冲突,如果使用对话框脚本请删除此脚本。 |