- #============================================================================== 
- #  
- # ▼ Yanfly Engine Ace - Command Window Icons v1.00 
- # -- Last Updated: 2011.12.11 
- # -- Level: Normal 
- # -- Requires: n/a 
- #  
- #============================================================================== 
-   
- $imported = {} if $imported.nil? 
- $imported["YEA-CommandWindowIcons"] = true 
-   
- #============================================================================== 
- # ▼ Updates 
- # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 
- # 2011.12.11 - Started Script and Finished. 
- #  
- #============================================================================== 
- # ▼ Introduction 
- # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 
- # Here's a script that allows you to allocate icons to each of your commands 
- # provided that the text for the command matches the icon in the script. There 
- # are, however, some scripts that this won't be compatible with and it's due 
- # to them using unique way of drawing out their commands. This script does not 
- # maintain compatibility for those specific scripts. 
- #  
- #============================================================================== 
- # ▼ Instructions 
- # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 
- # To install this script, open up your script editor and copy/paste this script 
- # to an open slot below ▼ Materials/素材 but above ▼ Main. Remember to save. 
- #  
- # Go to the module and match the text under ICON_HASH with a proper Icon ID. 
- # You can find an icon's ID by opening up the icon select window in the RPG 
- # Maker VX Ace database and look in the lower left corner. 
- #  
- #============================================================================== 
- # ▼ Compatibility 
- # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 
- # This script is made strictly for RPG Maker VX Ace. It is highly unlikely that 
- # it will run with RPG Maker VX without adjusting. 
- #  
- #============================================================================== 
-   
- module YEA 
-   module COMMAND_WINDOW_ICONS 
-   
-     #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 
-     # - Icon Hash - 
-     #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 
-     # This hash controls all of the icon data for what's used with each text 
-     # item. Any text items without icons won't display icons. The text has to 
-     # match with the hash (case sensitive) to display icons. 
-     #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 
-     ICON_HASH ={ 
-     # Matching Text   => Icon ID, 
-     "道具"      => 2723,    # Title scene. 
-     "技能"      => 2736, 
-     "装备"      => 2718, 
-     "状态"      => 2737, 
-     "手册"      => 2715, 
-     "系统"      => 2739 
-     } # Do not remove this. 
-   
-   end # COMMAND_WINDOW_ICONS 
- end # YEA 
-   
- #============================================================================== 
- # ▼ Editting anything past this point may potentially result in causing 
- # computer damage, incontinence, explosion of user's head, coma, death, and/or 
- # halitosis so edit at your own risk. 
- #============================================================================== 
-   
- #============================================================================== 
- # ■ Window_Command 
- #============================================================================== 
-   
- class Window_Command < Window_Selectable 
-   
-   #-------------------------------------------------------------------------- 
-   # new method: use_icon? 
-   #-------------------------------------------------------------------------- 
-   def use_icon?(text) 
-     return YEA::COMMAND_WINDOW_ICONS::ICON_HASH.include?(text) 
-   end 
-   
-   #-------------------------------------------------------------------------- 
-   # new method: command_icon 
-   #-------------------------------------------------------------------------- 
-   def command_icon(text) 
-     return YEA::COMMAND_WINDOW_ICONS::ICON_HASH[text] 
-   end 
-   
-   #-------------------------------------------------------------------------- 
-   # overwrite method: draw_item 
-   #-------------------------------------------------------------------------- 
-   def draw_item(index) 
-     enabled = command_enabled?(index) 
-     change_color(normal_color, enabled) 
-     rect = item_rect_for_text(index) 
-     text = command_name(index) 
-     if use_icon?(text) 
-       draw_icon_text(rect.clone, text, alignment, enabled) 
-     else 
-       draw_text(rect, text, alignment) 
-     end 
-   end 
-   
-   #-------------------------------------------------------------------------- 
-   # new method: draw_icon_text 
-   #-------------------------------------------------------------------------- 
-   def draw_icon_text(rect, text, alignment, enabled) 
-     cw = text_size(text).width 
-     icon = command_icon(text) 
-     draw_icon(icon, rect.x, rect.y, enabled) 
-     rect.x += 24 
-     rect.width -= 24 
-     draw_text(rect, text, alignment) 
-   end 
-   
- end # Window_Command 
-   
- #============================================================================== 
- #  
- # ▼ End of File 
- #  
- #==============================================================================