| 本帖最后由 墨凌羽 于 2015-8-27 07:19 编辑 
 补脚本来了
 Game_Party的gain_item替换成下边这个。然后在该类初始化的时候执行变量初始化操作(@max_item = 40 @item_sum = 0)其中@max_item是总的最大物品持有数。
 说明:
 1.物品超出没提示。想要提示自己写【大概改改map和shop就行
 2.和上边限制单个物品数量上限的不冲突
 
 #--------------------------------------------------------------------------  # ● 增加/减少物品  #     include_equip : 是否包括装备  #--------------------------------------------------------------------------  def gain_item(item, amount, include_equip = false)    container = item_container(item.class)    return unless container    if max_item_number(item) - item_number(item) < amount then       amount = max_item_number(item) - item_number(item)     end    if @max_item - @item_sum < amount then       amount = @max_item - @item_sum    end    @item_sum = @item_sum + amount    last_number = item_number(item)    new_number = last_number + amount    container[item.id] = [[new_number, 0].max, max_item_number(item)].min    container.delete(item.id) if container[item.id] == 0    if include_equip && new_number < 0      discard_members_equip(item, -new_number)    end    $game_map.need_refresh = true  end
#-------------------------------------------------------------------------- 
  # ● 增加/减少物品 
  #     include_equip : 是否包括装备 
  #-------------------------------------------------------------------------- 
  def gain_item(item, amount, include_equip = false) 
    container = item_container(item.class) 
    return unless container 
    if max_item_number(item) - item_number(item) < amount then  
      amount = max_item_number(item) - item_number(item)  
    end 
    if @max_item - @item_sum < amount then  
      amount = @max_item - @item_sum 
    end 
    @item_sum = @item_sum + amount 
    last_number = item_number(item) 
    new_number = last_number + amount 
    container[item.id] = [[new_number, 0].max, max_item_number(item)].min 
    container.delete(item.id) if container[item.id] == 0 
    if include_equip && new_number < 0 
      discard_members_equip(item, -new_number) 
    end 
    $game_map.need_refresh = true 
  end 
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